Thanks all, I'll take a look starting tomorrow as I'm out of the office now!
--
Alexandre Vaillancourt
Le vendredi 13 novembre 2015, Jannik Heller a
écrit :
> There is a very high number of PrimitiveSets in your screenshot. In fact
> you seem to have roughly one
Hi Alexandre,
On 12 November 2015 at 20:30, Alexandre Vaillancourt <
alexandre.vaillancourt.l...@gmail.com> wrote:
> Thanks for your reply, and of course I should have specified the version.
> It's 3.2.0, we're planning to update to the most recent one within the next
> 3 months.
>
> I have
If you have lots of similar objects (crates boxes and whatnot), maybe GPU
instancing would be a way to speed up draw calls. We've managed to get
15000 cars on screen at high frame rates using OpenGL instancing, with
several hundred polys per instance.
Christian
2015-11-13 10:09 GMT+01:00 Robert
There is a very high number of PrimitiveSets in your screenshot. In fact you
seem to have roughly one PrimitiveSet per 4 vertices, that is ridiculous. Each
PrimitiveSet needs an OpenGL draw call to render it. Try reorganizing your
models to use as few PrimitiveSet's as possible.
Hi Alexandre,
Could you post a screenshot with the stats displayed or simply post the
frame update, cull, draw dispatch and draw GPU stats?
Also which version of the OSG are you using?
Robert.
On 12 November 2015 at 19:21, Alexandre Vaillancourt <
alexandre.vaillancourt.l...@gmail.com> wrote:
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