Thank you for your question and answer. The problem has been solved.I work
in a closed environment.Cannot provide code.
I would like to ask how to solve the problem that after OSG thread
rendering, when the UI thread display will cause thread lag.
void osgQOpenGLWidget::paintGL()
{
On Mon, 8 Feb 2021 at 13:21, mirr...@gmail.com wrote:
> system win10
>
> //Modifying the depth test sequence doesn't seem to work
> setRenderBinDetails(1001,"DepthSorteBin");
>
There isn't any specific advice we can provide as you've provided no
specific information about the problem bit of
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