Re: [osg-users] How can I hide this white geometry without using the color transparency method and intersect?

2021-02-22 Thread mirr...@gmail.com
Thank you for your question and answer. The problem has been solved.I work in a closed environment.Cannot provide code. I would like to ask how to solve the problem that after OSG thread rendering, when the UI thread display will cause thread lag. void osgQOpenGLWidget::paintGL() {

Re: [osg-users] How can I hide this white geometry without using the color transparency method and intersect?

2021-02-08 Thread Robert Osfield
On Mon, 8 Feb 2021 at 13:21, mirr...@gmail.com wrote: > system win10 > > //Modifying the depth test sequence doesn't seem to work > setRenderBinDetails(1001,"DepthSorteBin"); > There isn't any specific advice we can provide as you've provided no specific information about the problem bit of