Hi,
Here 's my problem. My scenegraph contains some big an little objects.
But when rendering, I have some Z fighting with coplanar triangles and also,
when I place my camera around a little object the znear is to big and my object
is cutted.
So I have used setNearFarRatio with 0.1. Like
Hi Miguel,
The OSG will try to do it's best at optimizing the near/far planes out
of the box, but it isn't a magic wand that solves all z fighting
issues. There are a range of strategies that you can use to help
avoid z fighting, from using depth partitioning (see the
osgdepthpartion example) to
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Tuesday, October 20, 2009 3:55 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] How to avoid Z Fighting
Hi Miguel,
The OSG will try to do it's best at optimizing the near
Thank you for the glPolygonOffset. I haven't though about it.
That works well.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18443#18443
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