Hi,
I normally like to think about the heading, attitude and bank as just
rotations about certain axes. In osg you can make a quat using e.g.:
// angles in radians, yaw, pitch, roll
double y,p,r;
osg::Quat ori = osg::Quat(r, osg::Vec3(1,0,0),
p, osg::Vec3(0,1,0),
Dear all:
Appreciate any answer on the topic:
I am reading an orientation / rotation matrix info from a sensor, then
visualizing the rotation of an object on screen with OSG. Given the
matrix or the resulting quaternion I need to be able to scale the
rotations independently, i.e.
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