Hi Michael,
Hi.
Currently I have a forward pass fragment shader (
https://github.com/OGStudio/editor/blob/master/pipeline/pass1.frag )
with uniforms "useNormalMap", "useGlowMap" which define if certain
draw buffers should be filled with bumps and glows.
I provide those uniforms with
Hi.
Currently I have a forward pass fragment shader (
https://github.com/OGStudio/editor/blob/master/pipeline/pass1.frag ) with
uniforms "useNormalMap", "useGlowMap" which define if certain draw buffers
should be filled with bumps and glows.
I provide those uniforms with
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