Hi,
I am now trying to use the TextureAtlas builder. Can anyone point me to some
tutorials, i cant seem to find much. I want to combine the textures(in 1024)
into 2048 and then save them back out with the mesh.
Any help would be fab!
...
Thank you!
Cheers,
karl
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Hi,
I have a large number of 3d models(1000's), each model has dozens of textures
in bmp format at 1024. I want to try to automate a process that will lower the
resolution and merge the textures so I have less textures whilst maintaing the
uv coords. Is this possible using OSG? I have seen
On 5/25/2011 1:29 PM, karl jones wrote:
Hi,
I have a large number of 3d models(1000's), each model has dozens of textures
in bmp format at 1024. I want to try to automate a process that will lower
the resolution and merge the textures so I have less textures whilst
maintaing the uv coords.
@lists.openscenegraph.org
Subject: [osg-users] Merging multiple textures
Hi,
I have a large number of 3d models(1000's), each model has dozens of textures
in bmp format at 1024. I want to try to automate a process that will lower the
resolution and merge the textures so I have less textures whilst maintaing
Hi,
Texture Atlas can be used for solving your task. you can learn how to use
this class in Optimizer.cpp.
Regards,
//Phummipat
On Wed, May 25, 2011 at 9:29 PM, karl jones karl...@yahoo.com wrote:
Hi,
I have a large number of 3d models(1000's), each model has dozens of
textures in bmp
Hi,
Thanks guys, sounds like the Texture Atlas is just what i need. I have no
repeating effects on the textures so they should be perfect, i can lower the
resolution and convert after the merging.
...
Thank you!
Cheers,
karl
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