[osg-users] Multiple off-screen renders?

2008-05-12 Thread Jason Ziglar
I've run into an issue in which it appears that having more than one off-screen rendering camera causes OpenSceneGraph to crash, and I was curious if I'm doing something wrong or if there's a workaround available. I've got four cameras in the scene graph. Two are fbo cameras for shadow

Re: [osg-users] Multiple off-screen renders?

2008-05-12 Thread Robert Osfield
Hi Jason, There is way too little info to know what is going wrong. One thing you need to be careful of when managing multiple graphics contexts is that you manage the contextID appropriately for each context. However, you haven't specified if you have multiple graphics contexts. You haven't

Re: [osg-users] Multiple off-screen renders?

2008-05-12 Thread Jason Ziglar
Since there are no references to the graphics contexts in the code, I can only imagine we have a single graphics context. I'll start trying to dig up some documentation on graphics contexts. The application is multi-threaded, for what it's worth. Unfortunately, this code-base has got enough