I've run into an issue in which it appears that having more than one
off-screen rendering camera causes OpenSceneGraph to crash, and I was
curious if I'm doing something wrong or if there's a workaround available.
I've got four cameras in the scene graph. Two are fbo cameras for shadow
Hi Jason,
There is way too little info to know what is going wrong. One thing you need
to be careful of when managing multiple graphics contexts is that you manage
the contextID appropriately for each context.
However, you haven't specified if you have multiple graphics contexts. You
haven't
Since there are no references to the graphics contexts in the code, I
can only imagine we have a single graphics context. I'll start trying to
dig up some documentation on graphics contexts.
The application is multi-threaded, for what it's worth. Unfortunately,
this code-base has got enough
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