Hi,
I have now tested the solution and also a newer Version of OSG 3.4.0.
The problem is that it looks like that the touch input is not correctly
forwarded to OSG.
Touch with one finger is ok -> like you would use left mouse on
TrackballManipulator. Rotate in scene, fixed rotation point.
Zoom
Hi,
yes there is the CameraManipulator MultitouchTrackBallManipulator.
In a normal scene this is working relatively goog.
The problem is that there are no Touch events forwarded to the OSG scene within
GraphicsWindowQt.
In the link above someone implemented this in OSG. I will try it out. and
There is one specific camera manipulator in OSG that supports multi-touch.
I've tried it with a multitouch display once. The zooming gesture was
extremely sensitive if I remember correctly.
Christian
2016-05-11 18:00 GMT+02:00 Christian Kunz :
> Hello,
>
> I have a
Hello,
I have a Qt application with an integrated OSG scene.
I use the standard example with "GraphicsWindowQt".
The problem is that Multitouch events are not working.
I guess thats because they are not forwarded to the Qt-Widget which holds the
OSG scene.
I found a solution here:
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