Hi Robert, Hi others,
as you may get from the latest mailing list topics on Parallel Split Shadow
Maps implementation and fixes, we get some flickering effect in the shadow
if we are working in multi-threaded osgShadow.exe example. By add the
--SingleThread parameters, it works fine, no more
Hi Adrian,
I've got my head down dealing with some other complex areas of the OSG
right now - it's even a multi-threaded part... so I'm not in a good
place to dive into discussion about other complex areas. Give me a
week and I'll be a in better position.
Robert.
On Wed, May 21, 2008 at 8:01
Thanks Robert,
no problem take your time for other new features. in the mean time i
will progress in PSSM as well...
regards adrian
2008/5/21, Robert Osfield [EMAIL PROTECTED]:
Hi Adrian,
I've got my head down dealing with some other complex areas of the OSG
right now - it's even a
Adrian,
Do you remember my suggestion that changing DataVariance might help ?
In certain threading modes osgUtil::Renderer uses 2 SceneViews to cull and
render 2 consecutive frames concurently. Robert used to call it
doublebuffering, first of these SceneViews culls and renders odd frames and
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