[osg-users] Mutli-Thread OSG produce problems with RTT cameras

2008-05-21 Thread Adrian Egli OpenSceneGraph (3D)
Hi Robert, Hi others, as you may get from the latest mailing list topics on Parallel Split Shadow Maps implementation and fixes, we get some flickering effect in the shadow if we are working in multi-threaded osgShadow.exe example. By add the --SingleThread parameters, it works fine, no more

Re: [osg-users] Mutli-Thread OSG produce problems with RTT cameras

2008-05-21 Thread Robert Osfield
Hi Adrian, I've got my head down dealing with some other complex areas of the OSG right now - it's even a multi-threaded part... so I'm not in a good place to dive into discussion about other complex areas. Give me a week and I'll be a in better position. Robert. On Wed, May 21, 2008 at 8:01

Re: [osg-users] Mutli-Thread OSG produce problems with RTT cameras

2008-05-21 Thread Adrian Egli OpenSceneGraph (3D)
Thanks Robert, no problem take your time for other new features. in the mean time i will progress in PSSM as well... regards adrian 2008/5/21, Robert Osfield [EMAIL PROTECTED]: Hi Adrian, I've got my head down dealing with some other complex areas of the OSG right now - it's even a

Re: [osg-users] Mutli-Thread OSG produce problems with RTT cameras

2008-05-21 Thread Wojciech Lewandowski
Adrian, Do you remember my suggestion that changing DataVariance might help ? In certain threading modes osgUtil::Renderer uses 2 SceneViews to cull and render 2 consecutive frames concurently. Robert used to call it doublebuffering, first of these SceneViews culls and renders odd frames and