Re: [osg-users] Node with different projection/view matrix fixed pipeline

2020-01-21 Thread Robert Osfield
The way I'd tackle dragging of objects in model space that are billboarded icons would be to project the mouse coords into clip coords then into object space using the matrices inverse of the (projection * view * model). You'd also need to compute the depth to use, this could be computed by

Re: [osg-users] Node with different projection/view matrix fixed pipeline

2020-01-17 Thread Catalin
Hi Robert, I have an old code, as you know. Some objects are rendered with OpenGL, but before that the ViewMatrix is set to identity, as the the objects are having their position computed as follow: ObjectPositionView = ViewMatrix * ObjectPosition + 2D Move Vector(x,y) in view space

Re: [osg-users] Node with different projection/view matrix fixed pipeline

2020-01-16 Thread Catalin
Hi Robert, Yes I am using osg::Billboard for that now, but the user in the old code had possibility to move those billboards in view space with the mouse, left,right,up down. The green tags are attached to some other objects, but the user can move it in view space with the mouse, left,right,up

Re: [osg-users] Node with different projection/view matrix fixed pipeline

2020-01-16 Thread Robert Osfield
Hi Catalin, I'm still a bit confused from your explanation. Is it simply that you want a 2D overlay on your scene? Have a look at the osghud example - this uses an osg::Camera to set a user define view and projection matrix for it's subgraph. If you want object to be rendered like billboards

Re: [osg-users] Node with different projection/view matrix fixed pipeline

2020-01-16 Thread Catalin
Hi Robert, I have an old code, as you know. Some objects are rendered with OpenGL, but before that the ViewMatrix is set to identity, as the the objects are having their position computed as follow: ObjectPositionView = ViewMatrix * ObjectPosition + 2D Move Vector(x,y) in view space

Re: [osg-users] Node with different projection/view matrix fixed pipeline

2020-01-16 Thread Robert Osfield
Hi Catalin, Could you explain what you are trying to do with the rendering of this node? What you are attempting to do will guide the best way to implement what you need. Robert. On Thu, 16 Jan 2020 at 07:33, Catalin wrote: > Hi, > > Is there a way to change the view matrix or projection

[osg-users] Node with different projection/view matrix fixed pipeline

2020-01-16 Thread Catalin
> Hi, > > Is there a way to change the view matrix or projection matrix for a just a > specific node in fixed pipeline mode? > > > ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Node with different projection/view matrix fixed pipeline

2020-01-15 Thread Catalin
Hi, Is there a way to change the view matrix or projection matrix for a just a specific node in fixed pipeline mode? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org