Hi Alejandro,
On Thu, May 22, 2008 at 9:24 PM, Alejandro Segovia
[EMAIL PROTECTED] wrote:
Could this problem have something to do with the fact that I never attach my
cameras to the Scene Graph?
Cameras in a scene graph are used for doing effects like shadows,
impostors etc, not for managing
On Fri, May 23, 2008 at 4:57 AM, Robert Osfield [EMAIL PROTECTED]
wrote:
Hi Alejandro,
On Thu, May 22, 2008 at 9:24 PM, Alejandro Segovia
[EMAIL PROTECTED] wrote:
Could this problem have something to do with the fact that I never attach
my
cameras to the Scene Graph?
Cameras in a scene
Hi Alejandro,
On Fri, May 23, 2008 at 2:31 PM, Alejandro Segovia
[EMAIL PROTECTED] wrote:
Actually, I am using a TrackballManipulator and replacing its ref_ptr with a
new NodeTrackerManupulator when I have to enter node tracking mode. I'm
not using the KeySwitchMatrixManipulator, but simply
On Fri, May 23, 2008 at 11:02 AM, Robert Osfield [EMAIL PROTECTED]
wrote:
Hi Alejandro,
On Fri, May 23, 2008 at 2:31 PM, Alejandro Segovia
[EMAIL PROTECTED] wrote:
Actually, I am using a TrackballManipulator and replacing its ref_ptr
with a
new NodeTrackerManupulator when I have to enter
On Fri, May 23, 2008 at 12:18 PM, Alejandro Segovia [EMAIL PROTECTED]
wrote:
On Fri, May 23, 2008 at 11:02 AM, Robert Osfield [EMAIL PROTECTED]
wrote:
Hi Alejandro,
On Fri, May 23, 2008 at 2:31 PM, Alejandro Segovia
[EMAIL PROTECTED] wrote:
Actually, I am using a TrackballManipulator
On Mon, May 19, 2008 at 4:23 PM, Alejandro Segovia [EMAIL PROTECTED]
wrote:
Actually, I've discovered that the tilting effect in NodeTrackerManipulator
is actually a pulsing effect. For some reason NodeTrackerManipulator never
seems to settle at a position, providing a view matrix for even
Hello all,
I'm trying to use osgGA::NodeTrackerManipulator to try to get a camera to
follow a node as it moves around the scene, with very little success. After
setting up the manipulator and setting the node it has to track, I get a
segmentation fault when I call the getInverseMatrix method on
Hi Alejandro,
I haven't heard of NodeTrackManipulator sef faulting before, so this
is a new one, I'd guess it would most likely be a usage issue, but
perhaps you have uncovered a bug in the manipulator.
First thing to test would be to run the osgsimulation example to see
if that runs stable.
Hi Robert, thanks for you quick reply :)
I ran the osgsimulation example not only did it run fine, but also gave me
an idea of what I was doing wrong. I was calling setNode instead of
setTrackNode, so the manipulator was trying to track an invalid node and
that caused the segfault.
Perhaps a
On Mon, May 19, 2008 at 8:23 PM, Alejandro Segovia
[EMAIL PROTECTED] wrote:
Any ideas?
No ideas.
Robert.
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