[osg-users] OSG .NET demo using C++/CLI / again

2009-04-24 Thread Ernest Abbott
Hi I've been playing with the various settings in C++ (no need to do this in C#), which are new to me. Eventually, the program compile and ran correctly. I changed from Debug to Release mode as well. Still don't understand what I did to make it work. Any help on how I managed to fix the

Re: [osg-users] OSG .NET demo using C++/CLI / again

2009-04-24 Thread Smelik, R.M. (Ruben)
From: osg-users-boun...@lists.openscenegraph.org on behalf of Ernest Abbott Sent: Fri 4/24/2009 9:37 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] OSG .NET demo using C++/CLI / again Hi I've been playing with the various settings in C++ (no need to do

[osg-users] OSG .NET demo using C++/CLI

2009-04-23 Thread Ernest Abbott
Hi, I've downloaded OSG2.8 and any trying heiscong osgNetDemo, mainly because I found an issue with C# as it does not expose the 'inheritedWindowData' so C# can't have the rendering window embedded in the program as osgNetDemo does. All that beside. In running osgNetDemo it throws an

Re: [osg-users] OSG .NET demo using C++/CLI

2008-02-19 Thread Jason Beverage
Hi Hesicong, Thanks for posting this, this looks like a nice little demo and something nice to play with. Thanks! Jason On Feb 19, 2008 4:42 AM, hesicong2006 [EMAIL PROTECTED] wrote: I have done a simple demo written in C++/CLI to show how you can integrate OSG with .NET. This demo shows