Hi,
Thanks a lot Jason
Thank you!
Cheers,
Vijeesh
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On 12/13/2011 01:47 AM, Vijeesh Theningaledathil wrote:
Hi,
Excuse me for posting this question as I'm just a beginner in the computer
graphics. Which threading model will give the best performance in a dual core
computer with Nvidia Quadro graphics card.
The answer to that will depend
Hi,
Excuse me for posting this question as I'm just a beginner in the computer
graphics. Which threading model will give the best performance in a dual core
computer with Nvidia Quadro graphics card.
Also I have a doubt regarding the makeRotate for camera rotation. If I use
pitch,roll, yaw
Hi Jean,
Thanks for the input, actually I had done the same thing now my
class::display() as viewer-frame(). When I call class::display() as you told
osgviewer(scene) is running but I cannot see any geometry on the scene. Its
blank even though I had set some geometry.
If I replace
Hi Prasad,
If I replace viewer-frame() with viewer-run() I can see the geometry.
what is the problem??
This is an FAQ. viewer-run() automatically adds a trackball manipulator
to the viewer if there is none (it's a convenience function used in
examples so it makes sure everything is set up
Hi All Jean ,
Jean Thanks its working well.
I have some other question I have created a small user interface where you can
browse the model(tree view).I can select or unselect geometry from tree view .
Visualization of the model as shown inside a other form in same window. (till
here
: Monday, September 21, 2009 11:12 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] OSG Threading
Hi All Jean ,
Jean Thanks its working well.
I have some other question I have created a small user interface where
you can browse the model(tree view).I can select or unselect
Hi Jason Robert,
Thanks for the reply. When I set viewer.setDone(true) the osg window(scene)
is closing. I want the OSGWindow should be operational(running) and wants to
work with my rest of the application.
[color=orange]Class1[/color]
{
Class2 scene;
// My applicaion
(c++
Prasad Pokala wrote:
Hi Jason Robert,
Thanks for the reply. When I set viewer.setDone(true) the osg window(scene) is closing. I want the OSGWindow should be operational(running) and wants to work with my rest of the application.
[color=orange]Class1[/color]
{
Class2 scene;
// My
Hi Jason,
I do not have a loop but I will call display() when ever is required. When
I wrote only viewer.frame() as soon as it come out of display() the
osgwindow(scene) is closing.
I want osgwindow(scene) should be running after display()
Thank you!
Cheers,
Prasad
Hi Prasad,
I do not have a loop but I will call display() when ever is required. When I wrote only viewer.frame() as soon as it come out of display() the osgwindow(scene) is closing.
Well of course if your viewer instance goes out of scope at the end of
display(), the viewer will
Hi,
Hi,
I am new to OSG. I have a following code inside my c++ application to run
OSGViewer.
osg::Group* root;
osgViewer::Viewer viewer;
root = new osg::Group();
. ( setting up the viewer/adding geometry).
Prasad Pokala wrote:
Hi,
Hi,
I am new to OSG. I have a following code inside my c++ application to run OSGViewer.
osg::Group* root;
osgViewer::Viewer viewer;
root = new osg::Group();
. ( setting up the viewer/adding
Hi Prasad,
You can do the multi-threading in any way you, you can even thread the main
loop out into a separate thread, or you can even just use the OSG's database
pager if to create procedural scene graph elements. You have lots of
choice. You don't really say enough about your apps needs to
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