Hi Ken,
You'll need to add some fine grained checks for OpenGL errors without
your code so you can narrow down what the problem is.
state.checkGLErrors(char*) is a useful call to sprinkle in your code.
Robert.
On Tue, Mar 4, 2008 at 3:24 PM, Sewell, Kenneth R Civ USAF AFRL/RYZW
[EMAIL
Thanks Robert, that helped me track down the problem. Turns out one
column of tiles was trying to subload outside the range of the texture.
Ken.
Hi Ken,
You'll need to add some fine grained checks for OpenGL errors without
your code so you can narrow down what the problem is.
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