Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-28 Thread Adrian Egli OpenSceneGraph (3D)
Hi Robert, At the moment the 23 May version is ready for submission :-). So you can update this version in SVN. cheers adrian 2008/5/27 Robert Osfield [EMAIL PROTECTED]: Hi Adrian, I have run out of day, in my day long merge spree, so I'll need to start up again tomorrow, at which point

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-28 Thread Can T. Oguz
Hi All, I'm not sure if it's commercially fair to talk about but I need to know your personal choices. Which graphics hardware is considered to be flawless and most compatible with OSG? (to be used with Windows XP and Intel architecture) Thanks for the patience, Can

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-28 Thread Can T. Oguz
Should be careful, sorry. 2008/5/28 Adrian Egli OpenSceneGraph (3D) [EMAIL PROTECTED]: Depends on your own application, i am working with ATI and NVidia both are rubost running with OSG. The question isn't really what kind of card is most robust with OSG, better question is, which vendor has

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-28 Thread Adrian Egli OpenSceneGraph (3D)
Hi Robert, can you might post a screenshot of your terrain running with PSSM? one trick would be to limit the frustum with the option --maxFarDist 250 for 250meter. this will help to win performance, because we just render a smaller scene, and the shadow quality become better. i guess we don't

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-28 Thread Adrian Egli OpenSceneGraph (3D)
Ok, i will do a review. May there is still a newer version of PSSM on the other developing system. cu adrian 2008/5/28 Robert Osfield [EMAIL PROTECTED]: Hi Adrian, I forgot to mention, on review I spotted that you'd added a: osg::Light* _userLight; Which raises a red flag, as a possible

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-27 Thread Robert Osfield
Hi Adrian, I have run out of day, in my day long merge spree, so I'll need to start up again tomorrow, at which point I'll check out your latest changes. If you have any further updates to the ones sent of the 23rd May please just send them through, Cheers, Robert. On Fri, May 23, 2008 at

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-21 Thread Zoltán
Adrian Egli OpenSceneGraph (3D) wrote on Wednesday 21 May 2008: test osgshadow --pssm --SingleThreaded --no-base-texture # osgshadow --pssm --SingleThreaded --no-base-texture starting viewer loop... PSSM PolygonOffset: units=0.5 factor=0.5 PSSM PolygonOffset: units=0.5 factor=0.5 PSSM

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-21 Thread Ralph Kern
Adrian Egli OpenSceneGraph (3D) schrieb: Hi all, i still come around with some changes. :-) now the near - far clip plane are more optimized, but i hope it's shows still correct shadows for all of your test cases. Its updated with latest PSSM version (from this morning,MEZ)

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-21 Thread Adrian Egli OpenSceneGraph (3D)
Hi all again, now i came from ATI X1600M test, same artifact as you described, small shadowed line. i will try to figure out where it comes from. i guess we have to set another polygonoffset. 0.5,0.5 is may not as good as it seams to be. may -0.5,-0.5 or -1.0,-1.0 will work for ATI and NVidia.

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-20 Thread Adrian Egli OpenSceneGraph (3D)
Hi all windows USERS, did it work for you, and on which hardware http://webaddon3d.assoftware.ch/AE/PSSM_SHADOW_TEST_OpenSceneGraph_WIN32.rar thanks 2008/5/19 Adrian Egli OpenSceneGraph (3D) [EMAIL PROTECTED]: this version isn't working, well. so the last version is working. you have an

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-20 Thread Ralph Kern
Adrian Egli OpenSceneGraph (3D) schrieb: Hi all windows USERS, did it work for you, and on which hardware http://webaddon3d.assoftware.ch/AE/PSSM_SHADOW_TEST_OpenSceneGraph_WIN32.rar WinXP SP2 NVIDIA FX5700: I can see shadows, in the first test as red or green ones, the other ones as

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-20 Thread Adrian Egli OpenSceneGraph (3D)
did you used demo.bat ? 2008/5/20 Ralph Kern [EMAIL PROTECTED]: Adrian Egli OpenSceneGraph (3D) schrieb: Hi all windows USERS, did it work for you, and on which hardware http://webaddon3d.assoftware.ch/AE/PSSM_SHADOW_TEST_OpenSceneGraph_WIN32.rar WinXP SP2 NVIDIA FX5700: I can see

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-20 Thread Ralph Kern
I see: in your demo.bat the line setting the file path is commented out: REM set OSG_FILE_PATH=.;DATA removing the REM shows the scenes 1 .. 3 correct on NVIDIA Geforce 5700 Win XP SP2. on ATI Radeon X1600 Dual monitor the 1st and 3rd scene shows only a small flickering outline where the

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-20 Thread Jean-Sébastien Guay
Hello Adrian, Hi all windows USERS, did it work for you, and on which hardware http://webaddon3d.assoftware.ch/AE/PSSM_SHADOW_TEST_OpenSceneGraph_WIN32.rar Sorry, I was away for the weekend. I had to edit your demo.bat for two things: a) like Ralph, I removed the REM from the line that

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-20 Thread Adrian Egli OpenSceneGraph (3D)
Hi all, i have updated it with the latest info. removed rem and added --screen 0 http://webaddon3d.assoftware.ch/AE/PSSM_SHADOW_TEST_OpenSceneGraph_WIN32.rar thanks for continuing testing. adrian 2008/5/20 Jean-Sébastien Guay [EMAIL PROTECTED]: Hello Adrian, Hi all windows USERS, did it

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-19 Thread Zoltán
Adrian Egli OpenSceneGraph (3D) wrote on Sunday 18 May 2008: ready to check in. please test Hi Adrian, I downloaded OSG 2.4.0 and replaced the 3 files: osgshadow.cpp ParallelSplitShadowMap ParallelSplitShadowMap.cpp by what you provided. In short, it doesn't work for me :-( The ShadowTexture

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-19 Thread Zoltán
Zoltán wrote on Monday 19 May 2008: Adrian Egli wrote on Sunday 18 May 2008: ready to check in. please test The ShadowTexture (--st) is the only shadow technique that works on my system (Linux openSuSE 10.3, ATI-X300 with proprietary fglrx driver), but this worked the same with 2.3.4 (svn)

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-19 Thread Zoltán
Adrian Egli OpenSceneGraph (3D) wrote on Monday 19 May 2008: please retest test with: export OSG_Window= osgshadow --pssm --SingleThreaded same... I'll try with another Linux. Will take some time bye Zoltán 2008/5/19 Zoltán [EMAIL PROTECTED]: Adrian Egli wrote on Sunday 18 May

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-19 Thread Adrian Egli OpenSceneGraph (3D)
this version isn't working, well. so the last version is working. you have an issue with suse linux. they don't really support glsl shaders. ! 2008/5/19 Adrian Egli OpenSceneGraph (3D) [EMAIL PROTECTED]: please retest test with: export OSG_Window= osgshadow --pssm --SingleThreaded i

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-18 Thread Adrian Egli OpenSceneGraph (3D)
Tested on: NVidia 570M / dual core / windows vista ATI X1600M / dual core / windows xp regards 2008/5/18 Adrian Egli OpenSceneGraph (3D) [EMAIL PROTECTED]: Hi all ready to check in. please test regards adrian 2008/5/16 Jean-Sébastien Guay [EMAIL PROTECTED]: Hello Adrian, would it

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-16 Thread Jean-Sébastien Guay
Hello Adrian, would it be possible to submit the latest code into the SVN repository. I suggest you remove the --NVidia option as well in your submission, if it's not required anymore it can be misleading to users. J-S -- __