Hi all,
I am having a problem compiling osgAnimation (under WinXP with VS8 SP1), I
need to add OpenThreads to the LINK_INTERNAL libs to get it build properly
(into its CMakeList.txt file), without that I have link errors, is it
normal, or I am missing something ?
On Fri, Nov 28, 2008 at 11:02
Hi Serge,
It looks some compilers don't have a problem with OpenThreads not
being on the lists, while others do. I've just added OpenThreads to
the LINE_INTERNAL list and checked it in.
Robert.
On Mon, Dec 1, 2008 at 10:35 AM, Serge Lages [EMAIL PROTECTED] wrote:
Hi all,
I am having a
It seems that BoundingBox.cpp BoundingSphere.cpp have been removed from
the svn
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On Sat, Nov 29, 2008 at 11:19 AM, Luigi Calori [EMAIL PROTECTED] wrote:
It seems that BoundingBox.cpp BoundingSphere.cpp have been removed from the
Very observant... 10 points.
Not observant enough... -20 points.
BoundingBox and BoundingSphere now have templated definition to allow
double
Robert Osfield ha scritto:
On Sat, Nov 29, 2008 at 11:19 AM, Luigi Calori [EMAIL PROTECTED] wrote:
It seems that BoundingBox.cpp BoundingSphere.cpp have been removed from the
Very observant... 10 points.
Not observant enough... -20 points.
BoundingBox and BoundingSphere now have
Hi All,
I've merged Jeremy's and Cedric's updates of osgWidget and
osgAnimation into svn/trunk. This does mean we'll need another round
of testing before I can tag 2.7.6. Assistance on this much
appreciated ;-)
Robert.
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Robert,
El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió:
Hi All,
I've merged Jeremy's and Cedric's updates of osgWidget and
osgAnimation into svn/trunk. This does mean we'll need another round
of testing before I can tag 2.7.6. Assistance on this much
appreciated ;-)
The
Hi Robert,
I have tried and it is Ok on XP SP2 VisualStudio2003 Cmake2.6
Only there is a warning in osganimationskinning.exe;
An update callback has no name, it means it can link only with named
Target,
often an error
Best Regards.
2008/11/28 Alberto Luaces [EMAIL PROTECTED]
Robert,
El
HI Alberto,
Fix now re-instanted and checked in.
Robert.
On Fri, Nov 28, 2008 at 4:32 PM, Alberto Luaces [EMAIL PROTECTED] wrote:
Robert,
El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió:
Hi All,
I've merged Jeremy's and Cedric's updates of osgWidget and
osgAnimation into
Hi Robert,
thank you, Cygwin compiles SVN ok again :)
Alberto
El Viernes 28 Noviembre 2008ES 18:14:20 Robert Osfield escribió:
HI Alberto,
Fix now re-instanted and checked in.
Robert.
On Fri, Nov 28, 2008 at 4:32 PM, Alberto Luaces [EMAIL PROTECTED] wrote:
Robert,
El Viernes 28
Hi Robert,
I've merged Jeremy's and Cedric's updates of osgWidget and
osgAnimation into svn/trunk. This does mean we'll need another round
of testing before I can tag 2.7.6. Assistance on this much
appreciated ;-)
Builds fine on Windows Vista, VC++ 2005, CMake 2.6.1.
J-S
--
Hi,
It's not a bug, it's an example i will need to update. For this example
it's not a problem but if you have it in a program it could.
I will fix it to avoid this message.
Cheers,
Cedric
Ümit Uzun wrote:
Hi Robert,
I have tried and it is Ok on XP SP2 VisualStudio2003 Cmake2.6
Only there
Hi All,
I'm now pretty well on top of submissions, so am looking towards
making a dev release tomorrow morning. Could users check out the
latest version of the OSG to see how things build and run on your
platform.
Thanks,
Robert.
___
osg-users mailing
Hi Robert,
I'm now pretty well on top of submissions, so am looking towards
making a dev release tomorrow morning. Could users check out the
latest version of the OSG to see how things build and run on your
platform.
I did an update this morning and built to test the wldap32 addition, it
all
Hi Robert,
I did an update this morning and built to test the wldap32 addition, it
all built fine then. There are a few updated files since then so I'm
running a new build, but I don't expect any surprises.
Windows Vista 32 bit, CMake 2.6.1, Visual C++ 2005.
Confirmed, builds fine.
While
HI J-S,
On Thu, Nov 27, 2008 at 6:35 PM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
While we're talking about packaging, we should probably also start a thread
about a related subject: what constitutes a good test suite for OSG builds.
I typically run osgviewer cow.osg, and then a few other
Hi Robert,
I run OpenSceneGraph/runexamples.bat as my base test. It does have
all the examples, but does have most. We've added quite a few since
it was last updated, for instance osgwidget and osganimation examples.
Perhaps we could devise a more minimal set of examples which cover the
Hi Robert,
I'm having trouble building on Debian Etch. I'm getting the following error
when configuring within ccmake:
IF had incorrect arguments: POLICY CMP0008 (Unknown arguments specified).
Perhaps my cmake version is too old, I'm using: cmake version 2.4-patch 5
Alejandro.-
On Thu, Nov
Robert Osfield schrieb:
Hi All,
I'm now pretty well on top of submissions, so am looking towards
making a dev release tomorrow morning. Could users check out the
latest version of the OSG to see how things build and run on your
platform.
Compile went smooth on OS X (using 10.4 + 10.5 sdk)
Builds fine on IRIX, but you knew that already from :
http://www.cdash.org/CDashPublic/buildSummary.php?buildid=433
--
Mathieu
2008/10/29 Paul Martz [EMAIL PROTECTED]:
WinXP, VS8: OSG compiles and runs fine. Tested my current dev project: runs
fine with OSG svn head.
-Paul
On Wed, Oct 29, 2008 at 7:05 AM, Mathieu MARACHE
[EMAIL PROTECTED] wrote:
Builds fine on IRIX, but you knew that already from :
http://www.cdash.org/CDashPublic/buildSummary.php?buildid=433
Great to see the dashboard starting to be populated. Is there a way
of getting the full warnings, as the
On Wed, Oct 29, 2008 at 10:04 AM, Robert Osfield
[EMAIL PROTECTED] wrote:
On Wed, Oct 29, 2008 at 7:05 AM, Mathieu MARACHE
[EMAIL PROTECTED] wrote:
Builds fine on IRIX, but you knew that already from :
http://www.cdash.org/CDashPublic/buildSummary.php?buildid=433
Great to see the dashboard
Hi All,
On Mon, Oct 27, 2008 at 5:26 PM, Robert Osfield
[EMAIL PROTECTED] wrote:
There have been lots of bug and build fixes checked in since 2.7.3,
and feature refinements but as always this might come with their own
regressions, so please do a check out of svn/trunk and test the build
and
Hi Robert,
The newest SVN version works for my VisualStudio 9. Maybe this is a bug of
VS8. :)
Wang Rui
2008/10/28 Robert Osfield [EMAIL PROTECTED]
Hi All,
On Mon, Oct 27, 2008 at 5:26 PM, Robert Osfield
[EMAIL PROTECTED] wrote:
There have been lots of bug and build fixes checked in since
Hi Robert,
Compiled without errors on CentOS 4.7 x86_64 with gcc 3.4.6
/John Vidar
Robert Osfield wrote:
Hi All,
On Mon, Oct 27, 2008 at 5:26 PM, Robert Osfield
[EMAIL PROTECTED] wrote:
There have been lots of bug and build fixes checked in since 2.7.3,
and feature refinements but as always
Compiled fine on Mac OS X 10.5.5, gcc 4.0.1, intel 32-bit
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Hi All,
I'm just prepping for the OpenSceneGraph-2.7.4 dev release, so am once
again looking for help in testing!
There have been lots of bug and build fixes checked in since 2.7.3,
and feature refinements but as always this might come with their own
regressions, so please do a check out of
Hi Paul,
On Tue, Oct 7, 2008 at 9:58 PM, Paul Melis [EMAIL PROTECTED] wrote:
I'll see what downgrading the nvidia drivers does for this
Well, going back to 169.12 does seem to make that problem go away (but the
non-vsynced framerate has gone down to about 1/10th of what it was with the
173
El Martes 07 Octubre 2008ES 22:58:06 Paul Melis escribió:
Well, going back to 169.12 does seem to make that problem go away (but
the non-vsynced framerate has gone down to about 1/10th of what it was
with the 173 series, doh!)
Paul
Paul,
I wasn't able to reproduce that crash, but I have
Alberto Luaces wrote:
El Martes 07 Octubre 2008ES 22:58:06 Paul Melis escribió:
Well, going back to 169.12 does seem to make that problem go away (but
the non-vsynced framerate has gone down to about 1/10th of what it was
with the 173 series, doh!)
Paul
Paul,
I wasn't able to
Hi Robert,
Builds fine on Windows Vista 32 bit, VC++ 2005 (VC8), CMake 2.6.1. Ran
osgviewer and a few other examples (to verify that the recent changes
were merged) and all looks fine.
Just FYI, I thought I'd build and test again in light of the changes
that were checked in in the last few
Paul Melis wrote:
Alberto Luaces wrote:
El Martes 07 Octubre 2008ES 22:58:06 Paul Melis escribió:
Well, going back to 169.12 does seem to make that problem go away (but
the non-vsynced framerate has gone down to about 1/10th of what it was
with the 173 series, doh!)
Paul
Paul,
I
Hi Robert,
I am planning to make a 2.7.3 dev release tomorrow morning, there have
been plenty of changes checked in since 2.7.2 so there is potential
for build breaks so I'd appreciate testing across platforms of
svn/trunk.
If you have a clean build or a build failure please post your results
Builds fine with gcc version 4.3.2, Linux 2.6.26-1-amd64.
El Martes 07 Octubre 2008ES 18:00:17 Robert Osfield escribió:
Hi All,
I am planning to make a 2.7.3 dev release tomorrow morning, there have
been plenty of changes checked in since 2.7.2 so there is potential
for build breaks so I'd
I seem to be getting some lock up when switching threading models in
osgviewer (with the cow). However I also see these in 2.6.0 now that
I test it (haven't been using 2.6 yet).
What's more, switching of the threading model with 'm' does not always
seem to happen. Sometimes when I press 'm'
And I'm forgetting the important details:
- Gentoo Linux 2.6.25
- GCC 4.1.2
- NVidia Geforce 9600GT, driver 173.14.09
Paul
Paul Melis wrote:
I seem to be getting some lock up when switching threading models in
osgviewer (with the cow). However I also see these in 2.6.0 now
that I test it
Hi Paul,
What's more, switching of the threading model with 'm' does not always
seem to happen. Sometimes when I press 'm' the threading model doesn't
change, only when I press 'm' again.
FYI, the ThreadingHandler checks that it doesn't receive multiple
change threading model events within
Hi Paul,
What type of data sets do you see lock ups on?
What is the rest of your hardware specs?
FYI, I haven't seen lock ups with toggling threading models, just
tried it again and no problems so we'll need to work hard to reproduce
elsewhere. My system is Quad core Intel, 4GB, Kubuntu 7.10,
Robert Osfield wrote:
What type of data sets do you see lock ups on?
Errr, the cow dataset :)
What is the rest of your hardware specs?
Intel Core2 Duo, 3 Gb, single monitor.
The gfx card has 512 Mb, but that will hardly have any influence here.
Just tested with vsync turned on and now
On Tue, Oct 7, 2008 at 9:14 PM, Paul Melis [EMAIL PROTECTED] wrote:
I seem to be getting some lock up when switching threading models in
osgviewer (with the cow). However I also see these in 2.6.0 now that I
test it (haven't been using 2.6 yet).
What's more, switching of the threading
Paul Melis wrote:
Robert Osfield wrote:
What type of data sets do you see lock ups on?
Errr, the cow dataset :)
What is the rest of your hardware specs?
Intel Core2 Duo, 3 Gb, single monitor.
The gfx card has 512 Mb, but that will hardly have any influence here.
Just tested with vsync
On Tue, Oct 7, 2008 at 10:58 PM, Paul Melis [EMAIL PROTECTED] wrote:
Well, going back to 169.12 does seem to make that problem go away
Interesting, since I have the problem with the 169.12 driver.
Maybe I should upgrade to make it go away ;)
--
Csaba
Hi All,
This evening I'll be making the OpenSceneGraph-2.6 branch, and tag
this as release candidate 1. I'd greatly appreciate users testing out
the svn trunk to make sure everything is compiling correctly across
platforms.
Thanks in advance for you help,
Robert.
Hi Robert,
the latest SVN doesn't link (osgViewer) :
virtual void operator()(const osg::Image image, const
unsigned int context_id) = 0;
cause a problem under VS 2003.
Linking...
Creating library
C:\dev\OpenSceneGraphSVN\Openscenegraph\lib\Release\..\osgViewer.lib and
object
HI Adrian,
I can't work out what is actually missing, everything looks sounds to me.
Any chance that you have an out of sync build, or older libs hanging around?
Robert.
On Fri, Jul 25, 2008 at 4:23 PM, Adrian Egli OpenSceneGraph (3D)
[EMAIL PROTECTED] wrote:
Hi Robert,
the latest SVN
Hello Robert,
This evening I'll be making the OpenSceneGraph-2.6 branch, and tag
this as release candidate 1. I'd greatly appreciate users testing out
the svn trunk to make sure everything is compiling correctly across
platforms.
Builds fine for me. Vista 32bit, VC++ 8.
J-S
--
PROTECTED] On Behalf Of Jean-Sébastien
Guay
Sent: Friday, July 25, 2008 2:04 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.6
release candidate
Hello Robert,
This evening I'll be making the OpenSceneGraph-2.6 branch, and tag
this as release
On Tue, Jul 22, 2008 at 9:12 AM, Serge Lages [EMAIL PROTECTED] wrote:
Hi Robert,
I can't test right now but I am curious, what is the purpose of this new
osg::ImageSequence class ? Is it related to the osg::ImageStream class ?
Thanks in advance for your clarifications.
Oooh you might be
Robert Osfield wrote:
There have been a number of fixes, and new additions to SVN since
2.5.5 so we'll need to get this thoroughly tested out across
platforms.
I didn't test any of the new features, but at least I can tell that
everything compiles properly on FreeBSD-7.0/i386 and basic
Hi All,
There have been a number of fixes, and new additions to SVN since
2.5.5 so we'll need to get this thoroughly tested out across
platforms. The main new addition is an osg::ImageSequence class, and
associated osgDB::ImagePager and osgimagestream example. This late
work is not yet
Ulrich Hertlein wrote:
SVN builds fine on MacOS X 10.5.4 with cmake 2.6.
However when running osgwidgetframe I'm getting errors from the image
loader:
osgwidgetframe(4187) malloc: *** error for object 0xbfffc3d8:
Non-aligned pointer being freed
*** set a breakpoint in malloc_error_break to
Hi Ulrich,
On Thu, Jul 17, 2008 at 10:18 AM, Ulrich Hertlein [EMAIL PROTECTED] wrote:
This apparently is an error in the Quicktime loader that's used for a
number of image formats on OS X.
I'm actually seeing other problems with the image loader. E.g.
'skydome.osg' doesn't have a texture
Hi Robert!
Robert Osfield wrote:
Could someone on OS X please try the file under OpenSceneGraph-Data/Images?
It appears that at least jpg, tga, gif are causing problems. They result
in garbage or a fully transparent quad.
Have there been any changes in that area?
I did introduce a new
Stephan Maximilian Huber wrote:
Could someone on OS X please try the file under
OpenSceneGraph-Data/Images? It appears that at least jpg, tga, gif
are causing problems. They result in garbage or a fully transparent
quad.
Have there been any changes in that area?
I am using the
Hi Stephan,
I have just added two new files to SVN/trunk,
include/osgDB/AuthenticationMap
src/osgDB/AuthenticationMap.cpp
Could you add these to the Xcode projects and check that things build.
Once you've given the thumbs up I'll tag 2.5.5.
Cheers,
Robert.
FYI, I posted a separate Crashes on exit with some segfaults in 2.5.5.
Should have replied to this read instead of posting separately...
Paul
Robert Osfield wrote:
Hi All,
I've been doing merges and bug fixes today, and now I'm ready to tag
the 2.5.5, but first I need feedback on how well
Robert Osfield schrieb:
Could you add these to the Xcode projects and check that things build.
Once you've given the thumbs up I'll tag 2.5.5.
xcode-projects updated, compiles fine on my end,
cheers,
Stephan
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Hi All,
I've been doing merges and bug fixes today, and now I'm ready to tag
the 2.5.5, but first I need feedback on how well things hang together
across platforms. This is the first dev release with osgWidget as
part of the core OSG so this means that we really do need to test
across as many
To: OpenSceneGraph Users
Subject: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5
devrelease
Hi All,
I've been doing merges and bug fixes today, and now I'm ready to tag the
2.5.5, but first I need feedback on how well things hang together across
platforms. This is the first dev
Hi Robert,
Robert Osfield schrieb:
I have hand modified the old Xcode projects to reflect this move of
the .net plugin out of the core OSG too, but since Xcode projects are
a mess it'd be easy for me to mess this up, so Xcode projects will
certainly need checking on this count.
The
for review and submission into the OSG source
code base.
Thanks,
Lenny
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, July 16, 2008 12:08 PM
To: OpenSceneGraph Users
Subject: [osg-users] Please test SVN
Robert Osfield wrote:
Hi All,
I've been doing merges and bug fixes today, and now I'm ready to tag
the 2.5.5, but first I need feedback on how well things hang together
across platforms. This is the first dev release with osgWidget as
part of the core OSG so this means that we really do need
On Wed, Jul 16, 2008 at 7:35 PM, Paul Melis [EMAIL PROTECTED] wrote:
Just a small thingy: the osgwidget examples try to load a font
fonts/Vera.ttf, which I don't see in the latest data distribution or SVN.
Sorry about this, missing checkin to OpenSceneGraph-Data svn/trunk.
Could you do an svn
Hello Robert,
I've been doing merges and bug fixes today, and now I'm ready to tag
the 2.5.5, but first I need feedback on how well things hang together
across platforms. This is the first dev release with osgWidget as
part of the core OSG so this means that we really do need to test
across as
Robert Osfield wrote:
On Wed, Jul 16, 2008 at 7:35 PM, Paul Melis [EMAIL PROTECTED] wrote:
Just a small thingy: the osgwidget examples try to load a font
fonts/Vera.ttf, which I don't see in the latest data distribution or SVN.
Sorry about this, missing checkin to OpenSceneGraph-Data
On Wed, 2008-07-16 at 20:46 +0200, Paul Melis wrote:
Robert Osfield wrote:
On Wed, Jul 16, 2008 at 7:35 PM, Paul Melis [EMAIL PROTECTED] wrote:
Just a small thingy: the osgwidget examples try to load a font
fonts/Vera.ttf, which I don't see in the latest data distribution or SVN.
Hi Jeremy,
On Wed, Jul 16, 2008 at 7:51 PM, Jeremy Moles [EMAIL PROTECTED] wrote:
Maybe I need to make it more clear what should be happening; would this
be best in the form of console output (bad on windows) or perhaps a
Label in the scene itself that can be clicked off somehow?
Perhaps your
Paul Melis wrote:
Ok, got it. I'm not sure what the expected output of the multitude of
osgwidgets tests is supposed to be, but most seem to be doing something
sensable...
SVN builds fine on MacOS X 10.5.4 with cmake 2.6.
However when running osgwidgetframe I'm getting errors from the image
Done, Visual Studio 2003 , XP
no error detected
adrian
2008/7/12 Jean-Sébastien Guay [EMAIL PROTECTED]:
Hi Robert,
I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all
the major changes are now checked in, so it's time to make sure that
things are compiling and running
VS9 compiled fine (using cmake 2.6)
James Killian
- Original Message -
From: Robert Osfield [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Friday, July 11, 2008 2:38 PM
Subject: [osg-users] Please test SVN of OpenSceneGraph
Hi All,
I'm winding
On Fri, 2008-07-11 at 19:58 -0400, Jean-Sébastien Guay wrote:
Hi Robert,
I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all
the major changes are now checked in, so it's time to make sure that
things are compiling and running sensible across platforms. If things
core built ok w/ winxp, vs8sp1, cmake2.4.8, but there was an error in
wrappers (not at that machine to provide details)
-- mew
On Fri, Jul 11, 2008 at 2:38 PM, Robert Osfield
[EMAIL PROTECTED] wrote:
Hi All,
I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all
the major
I'll verify and send details later this afternoon
-- mew
On Sat, Jul 12, 2008 at 11:59 AM, Robert Osfield
[EMAIL PROTECTED] wrote:
Hi Mike,
On Sat, Jul 12, 2008 at 5:18 PM, Mike Weiblen [EMAIL PROTECTED] wrote:
core built ok w/ winxp, vs8sp1, cmake2.4.8, but there was an error in
wrappers
I have build 8572 running using Visual Studio 7.1 and linking with my
project just fine. Win XP, CMake 2.4
-- Rick
On Sat, Jul 12, 2008 at 1:18 PM, Mike Weiblen [EMAIL PROTECTED]
wrote:
I'll verify and send details later this afternoon
-- mew
On Sat, Jul 12, 2008 at 11:59 AM, Robert
I have build 8572 running using Visual Studio 7.1 and linking with my
project just fine. Win XP, CMake 2.4
-- Rick
On Sat, Jul 12, 2008 at 1:18 PM, Mike Weiblen [EMAIL PROTECTED]
wrote:
I'll verify and send details later this afternoon
-- mew
On Sat, Jul 12, 2008 at 11:59 AM, Robert
Sorry, I only have the core, plugins, and apps compiling. I am not building
the wrappers or examples.
-- Rick
On Sat, Jul 12, 2008 at 3:27 PM, [EMAIL PROTECTED] wrote:
I have build 8572 running using Visual Studio 7.1 and linking with my
project just fine. Win XP, CMake 2.4
-- Rick
On
Hi Robert,
updated to SVN trunk r8575, that seems to have fixed the unresolved
error I was seeing in osg wrapper
thanks
-- mew
--
Mike Weiblen -- Austin Texas USA -- http://mew.cx/
On Sat, Jul 12, 2008 at 12:18 PM, Mike Weiblen [EMAIL PROTECTED] wrote:
I'll verify and send details later
Hi All,
I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all
the major changes are now checked in, so it's time to make sure that
things are compiling and running sensible across platforms. If things
look good then I'll tag 2.5.4 tomorrow.
Once 2.5.4 is out the way my plan is
On Fri, 2008-07-11 at 20:38 +0100, Robert Osfield wrote:
Hi All,
I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all
the major changes are now checked in, so it's time to make sure that
things are compiling and running sensible across platforms. If things
look good then
Hi Robert,
I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all
the major changes are now checked in, so it's time to make sure that
things are compiling and running sensible across platforms. If things
look good then I'll tag 2.5.4 tomorrow.
Building now, will let you
Hi Robert,
I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all
the major changes are now checked in, so it's time to make sure that
things are compiling and running sensible across platforms. If things
look good then I'll tag 2.5.4 tomorrow.
Building now, will let you
Hi All,
I have now merged several build fixes from Mathias that should help
things under Windows, could you all please do an svn update and let me
know how things now stand.
Cheers,
Robert.
___
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osg-users@lists.openscenegraph.org
Hi Robert,
I have now merged several build fixes from Mathias that should help
things under Windows, could you all please do an svn update and let me
know how things now stand.
I sent an updated src/OpenThreads/win32/CMakeLists.txt file that fixes a
small omission to get it to build on
Hi,
On Thursday 26 June 2008 16:02, Jean-Sébastien Guay wrote:
Thanks, and thanks to Mathias for fixing the windows.h issue.
Thanks for your patience and sorry for the inconvinience ...
Greetings
Mathias
--
Dr. Mathias Fröhlich, science + computing ag, Software Solutions
Hagellocher Weg
Robert Osfield wrote:
So pretty please, could you do svn update and build across as many
platforms that you can so we can get a clear picture of how the OSG
code base is holding up. Once things look fine across platforms I'll
tag 2.5.3.
With the fix I found for wxWidget the build for 8492 in
Hi All,
I would like to tag 2.5.3 today, I'm ready at my end, but need an
extra round of testing as other build changes (such as Eric's changes
for OSX) have been introduced. So if you could spare a few CPU cycles
could you do an svn update and build/test on as many platforms that
you have can.
I have some issues with the modifications made on the CMAKE_DEBUG_POSTFIX
with an updated an clean out of source build. I have some mods I'd like to
submit that are now been tested with a CMake 2.4.x and an CMake 2.6.x...
2008/6/23 Robert Osfield [EMAIL PROTECTED]:
Hi All,
I would like to tag
Hi Mathieu,
On Mon, Jun 23, 2008 at 11:03 AM, Mathieu MARACHE
[EMAIL PROTECTED] wrote:
I have some issues with the modifications made on the CMAKE_DEBUG_POSTFIX
with an updated an clean out of source build. I have some mods I'd like to
submit that are now been tested with a CMake 2.4.x and an
I've already posted it on osg-submissions.
2008/6/23 Robert Osfield [EMAIL PROTECTED]:
Hi Mathieu,
On Mon, Jun 23, 2008 at 11:03 AM, Mathieu MARACHE
[EMAIL PROTECTED] wrote:
I have some issues with the modifications made on the CMAKE_DEBUG_POSTFIX
with an updated an clean out of source
Hi Robert,
trunk (svn revision 8486) successfully built with gcc 3.4.6,
2.6.9-67.0.7.ELsmp, x86_64.
- John
2008/6/23 Robert Osfield [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED]:
Hi All,
I would like to tag 2.5.3 today, I'm ready at my end, but need an
extra round of testing as
On Mon, Jun 23, 2008 at 11:11 AM, Mathieu MARACHE
[EMAIL PROTECTED] wrote:
I've already posted it on osg-submissions.
Now merged, could users do another svn update if you've already kicked
off a build.
Thanks,
Robert.
___
osg-users mailing list
Hi All,
There have been too many build changes, and not enough testing
feedback for me to go with a dev release with any confidence so I'll
not do one today. I'm away on a trip Tuesday and Wednesday, when I
get back online on Thursday I could possible make OSG-2.5.3 then, so
you have a few more
::maximum). I can post an exhaustive list if you need it.
-Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Robert Osfield
Sent: Monday, June 23, 2008 12:59 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Please test SVN
an exhaustive list if you need it.
-Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Robert Osfield
Sent: Monday, June 23, 2008 12:59 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Please test SVN of OpenSceneGraph in
pre for 2.5.3dev release
Build fine an gentoo box on intel.
Robert Osfield wrote:
On Mon, Jun 23, 2008 at 11:11 AM, Mathieu MARACHE
[EMAIL PROTECTED] wrote:
I've already posted it on osg-submissions.
Now merged, could users do another svn update if you've already kicked
off a build.
Thanks,
Robert.
Hi Stephan,
On Fri, Jun 20, 2008 at 11:27 PM, Stephan Huber [EMAIL PROTECTED] wrote:
to clarify the observed problem:
xcode builds for example osgdb_osgd.so and osgviewer / osgDB::Registry
looks for osgdb_osg.so
A quick fix for this would be to change the CMAKE_DEBUG_POSTFIX value
from 'd'
Hi All,
I have just completed a bit of marathon osg-submissions purge, a while
not all pending submissions have been reviewed, many have made it
through. I am both in awe of how much the community contribute to the
development OSG and exhausted from trying to keep up with it -
basically this
Hi Robert,
So pretty please, could you do svn update and build across as many
platforms that you can so we can get a clear picture of how the OSG
code base is holding up. Once things look fine across platforms I'll
tag 2.5.3.
Updated and compiling on both Windows Vista (native) and Ubuntu
Robert,
since I posted this bug
(http://article.gmane.org/gmane.comp.graphics.openscenegraph.user/29477)
about traslucent non-textured OBJ files on osg-submissions and osg-users and
got no reply from its author (Bob Kuehne), may I ask you to revert that
change for now (-r8305)?
That change
Out of source build on FC7 (x86_64) with latest configured fine and is
about 40% complete with compilation. -bob
On Fri, 20 Jun 2008, Robert Osfield wrote:
Hi All,
I have just made some changes to the includes of the new
OpenThreads/Config and osg/Config headers that address a cmake build
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