[osg-users] Problem with multiple windows and GLcontext I think

2008-05-14 Thread Ralf Stokholm
Hi All Im getting a chrash when using a hardwaremesh defined in the open source engine delta3d, I have postet this question on thir forum as well but so far no one has answered and since this might be relatet to osg or opengl ill try posting it here. My application makes use of two windows window

Re: [osg-users] Problem with multiple windows and GLcontext I think

2008-05-14 Thread Robert Osfield
Hi Ralf, Perhaps the HardwareSubmeshDrawable isn't thread safe, beyond this I can't really help, its not OSG code. Robert. On Wed, May 14, 2008 at 1:56 PM, Ralf Stokholm [EMAIL PROTECTED] wrote: Hi All Im getting a chrash when using a hardwaremesh defined in the open source engine delta3d,