Andrea Martini wrote:
Hi,
i get 2 errors in tha last two line of log reported in :
http://pastebin.com/m74380111
I have compiled with -Wno-multichar , but i still continue get the same
warnings and error.
Can you paste the entire output of mingw32-make VERBOSE=1 including stdout
and
On Thu, Jul 3, 2008 at 8:45 AM, Andrea Martini [EMAIL PROTECTED]
wrote:
Hi,
i have used Robert's suggestion.
I have added :
#ifndef GL_BGRA_EXT
#define GL_BGRA_EXT 0x80E1
#endif
in MovieData.h. Previuos problem SOLVED. THANX :)
Now i get another error :
For each .h file in CInclude
Well,
in my msys shell, in the correct build folder created by CMAKE 2.6.0, i type
follow command :
$mingw32-make VERBOSE=1 2makeResult.log
to get error(?) message in a log file (i.e. makeResult.log)
I have no compile problem if i exclude from cmake the quicktime plugin.
But if i include
Andrea Martini schrieb:
i get error reported in
http://pastebin.com/m74380111
there is NO error reported. A lot of warnings, but no error. Try
compiling with -Wno-multichar to get rid of the warnings, perhaps it
gets clearer, what error occured and where.
cheers,
Stephan
Hi,
i get 2 errors in tha last two line of log reported in :
http://pastebin.com/m74380111
I have compiled with -Wno-multichar , but i still continue get the same
warnings and error.
Thanx.
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On Fri, Jul 4, 2008 at 8:08 AM, Andrea Martini [EMAIL PROTECTED]
wrote:
Hi,
i get 2 errors in tha last two line of log reported in :
http://pastebin.com/m74380111
I have compiled with -Wno-multichar , but i still continue get the same
warnings and error.
Can you paste the entire output
Hi,
i get 2 errors in tha last two line of log reported in :
http://pastebin.com/m74380111
I have compiled with -Wno-multichar , but i still continue get the same
warnings and error.
Can you paste the entire output of mingw32-make VERBOSE=1 including stdout
and stderr?
Hi,
i put the
Hi Philip,
thank for your answer. I have searched gl.h include file in my fyle system,
and i get this include file both in c:\mingw\include and visual studio path
directory.
Gl.h comes from visual studio directory contains the extension GL_BGRA_EXT
and gl.h that comes from mingw has not.
If i
On Thu, Jul 3, 2008 at 4:40 AM, Andrea Martini [EMAIL PROTECTED]
wrote:
Hi Philip,
thank for your answer. I have searched gl.h include file in my fyle system,
and i get this include file both in c:\mingw\include and visual studio path
directory.
Gl.h comes from visual studio directory
Hi Guys,
You could just add a
#ifndef GL_BGRA_EXT
#define GL_BGRA_EXT approriate_value
#endif
To the Quicktime plugin. This is what the rest of the OSG does to
handle extensions.
Robert.
On Thu, Jul 3, 2008 at 12:59 PM, Philip Lowman [EMAIL PROTECTED] wrote:
On Thu, Jul 3, 2008 at 4:40 AM,
Hi,
i have used Robert's suggestion.
I have added :
#ifndef GL_BGRA_EXT
#define GL_BGRA_EXT 0x80E1
#endif
in MovieData.h. Previuos problem SOLVED. THANX :)
Now i get another error :
For each .h file in CInclude directory of QuickTime SDK folder, i get :
warning: multi-character
Hi guys,
i have some problem when i try to compile quicktime osg plugin and
openscenegraph 2.2.0.
I'm going to compile openscenegraph 2.2.0 with minGW 3.14 and Eclipse 3.3.2
using CMake 2.6.0.
I have downloaded quicktime SDK (version 7.1) and i have specified include
and lib variables in CMAKE gui
On Wed, Jul 2, 2008 at 4:23 AM, Andrea Martini [EMAIL PROTECTED]
wrote:
Hi guys,
i have some problem when i try to compile quicktime osg plugin and
openscenegraph 2.2.0.
I'm going to compile openscenegraph 2.2.0 with minGW 3.14 and Eclipse 3.3.2
using CMake 2.6.0.
I have downloaded
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