Hi,
basically like so:
* get block of data from camera
* insert into osg::Image (or more accurately, point image to data)
* attach image to osg::Texture*
* attach texture to geometry in scene
* render frame
* repeat
If you need more detail, ask for specifics. E.g. what's the interface to
the
yeah your first instruction is my doubt ! get block of data from camera
How do I get this block ?
what's the interface to the camera?
thanks !
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Hello All:
I don't know about sony, but some camera use a Raw proprietary form of format
and so are not supported by some. For example there are Phase One formats that
use Raw Tiff but aren't really a valid tiff. There is a library called libraw
that wraps dcraw at http://www.libraw.org/.
Hi,
do you have a camera or are you going to buy one? If buy, how much money?
You can use gigabit ethernet cameras, you can get the block of data with
their SDK.
You can use 1394 cameras and get the data with 1394 libraries.
You can use a normal analog camera, plug it into a capture card and
Hi !
we have a camera already . is a panasonic HVX200
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Hi,
looks like it has a 1394 interface. You'll have to see if you can use it
for live streaming or if the interface is just for getting already
recorded data off the camera.
Install a recent Linux distro and coriander:
http://sourceforge.net/projects/coriander/
plug it into a firewire card
I ll try . I know that this camera do stream in windows using an other
software.
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Hi Carlos,
I d like to read images from a real camera like sony for example and put
them in a 3D object like a texture.
In addition to the other suggestions, I've had good results using
cameras that support a streaming web interface, and using the OSG ffmpeg
plugin to connect to that
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