At the moment I'm using a lot of post/pre render passes to generate a
series of effects and was looking toward cleaning up my code. I was
browsing the osgUtil lib and came across the renderstage class, it
sounds like I could use it to tidy up the structure of my graph. But I
don't really
Hi Kim,
RenderStage/RenderBin/StageGraph/RenderLeaf are a collection of
classes used to manage the OSG's rendering backend, controlling both
the draw order and state inheritance. The cull traversal reads items
like StateSet::RenderBinDetails and in scene graph osg::Camera's as
guide of how to
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