[osg-users] Scene prerender for selecting parameters needed for cull and final screen render

2008-01-26 Thread Wojciech Lewandowski
Hi Robert, I am struggling with building decent ShadowMapping approach for flight sim application. Due to performance requirements I am hesistant to use multipass PSSM and I am trying to implement (one extra pass only) some kind of perspective shadow mapping derived algorithm. I went through

Re: [osg-users] Scene prerender for selecting parameters needed for cull and final screen render

2008-01-26 Thread Robert Osfield
Hi Wojciech, I understand where you are coming from, unfortunately its a pretty complex topic and one that really needs you to submerge yourself in it to be able to really understand the issues - it really isn't a topic that you can dip you toe in and out of. Right now I have another large task

Re: [osg-users] Scene prerender for selecting parameters needed for cull and final screen render

2008-01-26 Thread Wojciech Lewandowski
Hi Robert, Well maybe I wrote too lengthy explanation for what I am after. I guess it was bit confusing. Maybe question should be: is this possible to nest both CULL/DRAW stages for some prerender camera into my Shadow Map CULL method ? Thats basically what I would like to do. I know I can