Thanks Robert,
apologies for the long delay, It's taking me a lot of studying to
understand shaders uniforms and attributes,
so I'm responding to your question as I go on reading and testing.
> Is the clipping always going to base on a horizontal plane?
Unfortunately no. While this will be
Hi Claudio,
Welcome to the OSG community. For your first post you sure are diving into
an advanced topic :-)
Conventionally one would do clipping using gl_ClipPlane, this is set by
osg::ClipPlane state attribute and osg::ClipNode to place one or more
ClipPlane in a final position in space, I
Hello all,
My first post on the new forum, thanks for accepting my request, and for
the amazing work on OSG over the years.
I intend to use OSG to display the construction sequence of a building site.
Some elements will just appear at a given frame (that's easy), but others
I'd like to appear
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