Dear All,
I have a few VBO related questions; a few quick yes/no answers would be much
appreciated to stop me going down dead ends...
I attach a vertex array, texcoord array and normal array to a Drawable,
which is using VBOs. From the code, I can see that calling dirty() on any of
the arrays
On Wed, Jul 2, 2008 at 1:43 PM, David Spilling [EMAIL PROTECTED] wrote:
1) I can't quite understand all of the BufferObject code, but just to check,
it looks like all three arrays are dumped into one large contiguous buffer
(i.e. one single bufferID). Is that correct?
If(1) is true, and it's
Robert,
2) Am I right in thinking that limiting the upload to one of the arrays
would involve extending BufferObject to use glBufferSubData, as it isn't
currently supported?
I should already work in 2.4 onwards.
Fabulous! I'm on 2.2 at the moment; I'll upgrade immediately!
Thanks for
On Wed, Jul 2, 2008 at 2:28 PM, David Spilling [EMAIL PROTECTED] wrote:
I should already work in 2.4 onwards.
Fabulous! I'm on 2.2 at the moment; I'll upgrade immediately!
Thanks for the help,
Just checking svn log, it looks like some of the Array changes happend
after 2.4, so it would be
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