On 22/1/09 6:30 PM, Stephan Huber wrote:
renderbin affairs will not hide but turn blue as I expected. The only
difference between these two is the renderbin. I'm a little confused.
This is because Renderbin 10 enables GL_BLEND automatically, so the
Whoah! Wait! Is this true?
So I don't
Stephan Huber wrote:
Mao.. schrieb:
Thank you very much, Rafa Gaitan!
Your suggestion works. But I'm wondering one thing: all of the models have
passed the more or less same preproccessor, however, some models without the
renderbin affairs will not hide but turn blue as I expected. The only
Hi,
Paul Melis schrieb:
I don't think blending is enabled automatically for bin 10.
Sorry, i was misleaded by my own code which does enable GL_BLEND
automatically for the TRANSPARENT_BIN.
cheers,
Stephan
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Paul Melis wrote:
Stephan Huber wrote:
Mao.. schrieb:
Thank you very much, Rafa Gaitan!
Your suggestion works. But I'm wondering one thing: all of the
models have
passed the more or less same preproccessor, however, some models
without the
renderbin affairs will not hide but turn blue as
Thank you very much, Rafa Gaitan!
Your suggestion works. But I'm wondering one thing: all of the models have
passed the more or less same preproccessor, however, some models without the
renderbin affairs will not hide but turn blue as I expected. The only
difference between these two is the
Mao.. schrieb:
Thank you very much, Rafa Gaitan!
Your suggestion works. But I'm wondering one thing: all of the models have
passed the more or less same preproccessor, however, some models without the
renderbin affairs will not hide but turn blue as I expected. The only
difference between
Hi Mao,
I'm not sure if I understand you correctly, but if you set in node1 a
diffuse material with alpha set to 0.0 and the statset is OVERRIDE, if
subnodes are not PROTECTED or OVERRIDE then they get the same material, so
they become invisible.
is it problably the problem? Try to set diff to
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