Hi,
Does anyone working on this issue ?
Cheers,
remo
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Hi Guys,
Please try out the svn/trunk or OSG-3.0 branch or the OSG-3.0.1-rc2 as
these contain a workaround to the undefined bounding box problem that
is inherit with view dependent scaling/positioning.
Robert.
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On 7/11/2011 3:43 AM, Remo Eichenberger wrote:
Does anyone working on this issue ?
No, but I've seen it too. It's above my head, so I'm just waiting for someone
else with
a clue to fix it.
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Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital
HI All,
This text bounding box issue is something that Terry Welsh raised just
before the 3.0.0 release, and is a slghtly awkward one as the bounding
volume of a text drawable that is scaled/rotated in screen coordinates
has an size that can't be determined until it's actually rendered for
the
I'm glad there's a topic on this! I encountered the same osgText problem
yesterday. I have some osgText::Text labels with their character size mode set
to screen coordinates and their axis alignment set to screen that weren't
showing up when we moved from osg 2.8.2 to osg 3.0.0. As a
osgText::Text problem while moving
from OSG2.9.8 to OSG 3.0.0
Message-ID: 4e0de834.40...@cm-labs.com;
Content-Type: text/plain; charset=UTF-8; format=flowed
Hi George, Sergey,
We run into same issue yesterday, and as far as i can tell, this changed
between osg 2.9.9 (all works
Thanks for your replies guys.
In order to solve it I did the quick hack with the extra drawable (and setting
color/depth/stencil writes/tests off), so I won't have to recompile osg or
extend any class. Thanks again for your help.
Cheers,
George
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Hello everyone! :D
We are porting our application from OSG 2.9.8 to OSG 3.0.0 but the
osgText::Text is not working properly. I am creating an osgText::Text with
SCREEN axis alignment and SCREEN_COORDS character size mode, but it does not
show up. In order to make it show up I have to create a
Hi, George
We run into same issue yesterday, and as far as i can tell, this changed
between osg 2.9.9 (all works ok) and 2.9.10(nothing visible). osgText is culled
when it shouldnt for some reason. For temporary solution you can turn off
culling on geode with text or add some other drawable as
Hi George, Sergey,
We run into same issue yesterday, and as far as i can tell, this changed
between osg 2.9.9 (all works ok) and 2.9.10(nothing visible). osgText is culled
when it shouldnt for some reason. For temporary solution you can turn off
culling on geode with text or add some other
@lists.openscenegraph.org
Subject: Re: [osg-users] Strange osgText::Text problem while moving
from OSG2.9.8 to OSG 3.0.0
Message-ID: 4e0de834.40...@cm-labs.com
Content-Type: text/plain; charset=UTF-8; format=flowed
Hi George, Sergey,
We run into same issue yesterday, and as far as i can tell
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