While i agree that it makes no sense for ply to support any application
specific formats, I still support the idea of allowing for importing a
small subset of possibilities.
If the plugin is called osgdb_ply.dll, how should one know that it only
supports the semantic of equalizergraphics. Is
PLY is a meta format. It means its interpretation is application
specific...The simple fact to assign its data to osg attribute semantic is
a nonsense, but it's the most probable application semantic
Le lundi 20 janvier 2020 11:38:08 UTC+1, Tom Pollok a écrit :
>
> I converted the repaired obj
On Tuesday, 21 January 2020 15:03:12 UTC, Tom Pollok wrote:
>
> I converted it to ascii using MeshLab
>
> https://owncloud.iosb.fraunhofer.de/owncloud/s/KpZFxn5SCm0JFmN
>
> pw: osg
>
Thanks. For future reference this might be useful. At this point in time I
don't feel confident about
I converted it to ascii using MeshLab
https://owncloud.iosb.fraunhofer.de/owncloud/s/KpZFxn5SCm0JFmN
pw: osg
Yes, using another format is probably a better idea. Do you know which
format is typically used that supports binary encoding?
Am Dienstag, 21. Januar 2020 15:41:34 UTC+1 schrieb
On Tuesday, 21 January 2020 14:07:35 UTC, Tom Pollok wrote:
>
> I investigated a little.
>
> So it seems that the comment for texture files is actively used:
>
> comment TextureFile YourTexture_material_0_map_Kd.jpg
>
> So that needs to be parsed, and not ignored as just being a comment.
>
> The
Also it seems that its not the method
void VertexData::readVertices( PlyFile* file, const int nVertices, const int
fields )
see
https://github.com/openscenegraph/OpenSceneGraph/blob/32566420c9d68a640996d741d13852e8d1229f3e/src/osgPlugins/ply/vertexData.cpp#L48
that needs to be adapted, but
Hi Robert,
oh i didnt mean you to do a deep investigation, i just thought it was a bug
or at least you might know if im doing sth wrong.
I investigated a little.
So it seems that the comment for texture files is actively used:
comment TextureFile YourTexture_material_0_map_Kd.jpg
So that
Hi Tom,
FYI, it's was a community submission back in 2009, I don't personally know
the ply format or have done anything more than cosmetic work on this
plugin. I basically in the same boat as yourself in terms of ability to
debug the format, I just have to look at the code and see what it's
I converted the repaired obj meshmodel from
https://groups.google.com/forum/#!topic/osg-users/BBUYMYiWGl8 using MeshLab
to a ply file.
https://owncloud.iosb.fraunhofer.de/owncloud/s/fF6tLLgDCu2xwZk
Pw: osg
I can load the ply file using MeshLab and CloudCompare, but when loading
the ply file
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