Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Robert Osfield
Hi Rick, Could you try your app on another machine/hardware/OpenGL driver. Robert. On Thu, Jul 10, 2008 at 2:46 AM, [EMAIL PROTECTED] wrote: Hello all, I recently added a stats handler to our game viewer. Something I noticed is that if you have the stats window open, showing the bars,

Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Robert Osfield
The short bars are probably the initial state of the bars that haven't been initialized yet. As for your single really long bar, this suggests that the GPU is stalled doing something for a very long time... It could possibly be a bug in the stats collection. The stats collection has been

Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Wojciech Lewandowski
Hi Rick and Robert, I mentioned this problem few months ago. Happened on Windows XP and Vista. It seemed to dissapear with more recent NVidia drivers though (ver 169.xx and larger). I don't remember exactly but I think it was present only on dual monitors. Do you by any chance have dual view

Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Martin Naylor
was using particles or something like that? Of course that's on Windows J Cheers Martin Naylor. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 10 July 2008 03:43 To: OpenSceneGraph Users Subject: Re: [osg-users] The growing draw bar in the stats

Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread rpingry
-users] The growing draw bar in the stats handler Some more information: I have noticed that this strange behavior only seems to happen on certain models. In others, the orange bar fills all along the lower bar. I included a picture. Somthing I see there is that the other bars take up

Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Jean-Sébastien Guay
Hi Rick, Now I do not have the growing Draw callback, but everything still shows the orange bar across the entire screen. I am getting 60 fps ok, so I don't get the bar. I am sure it is probably still a driver issue somewhere. I still also have these long orange bars and big spaces in my

Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread James Killian
: Re: [osg-users] The growing draw bar in the stats handler Hi Rick and Robert, I mentioned this problem few months ago. Happened on Windows XP and Vista. It seemed to dissapear with more recent NVidia drivers though (ver 169.xx and larger). I don't remember exactly but I think

Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Rick Pingry
not see any of these problems. - Original Message - From: Wojciech Lewandowski [EMAIL PROTECTED] To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Sent: Thursday, July 10, 2008 5:00 AM Subject: Re: [osg-users] The growing draw bar in the stats handler Hi Rick and Robert

Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread James Killian
] The growing draw bar in the stats handler I have dual NVIDIA GeForce 8400 GS cards in an SLI configuration. James, Are you seeing the long orange bar in the stats window? On Thu, Jul 10, 2008 at 10:23 AM, James Killian [EMAIL PROTECTED] wrote: I have ran Rick's app on my machine (using XP

Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Rick Pingry
Yes indeed, disabling SLI returned by bars to normal. That reminds me. As we are making this game, and hoping someday to distribute it, is there some information we should distribute about cards that work well / do not work well with OSG? Perhaps this is actually an OpenGL thing and there is

[osg-users] The growing draw bar in the stats handler

2008-07-09 Thread rpingry
Hello all, I recently added a stats handler to our game viewer. Something I noticed is that if you have the stats window open, showing the bars, that the draw bar grows and grows. The framerate starts dropping and gets slower. If I turn the bars off, the framerate returns to 60. When I turn

Re: [osg-users] The growing draw bar in the stats handler

2008-07-09 Thread rpingry
Something else I noticed that I thought was strange was that the orange GPU bar has 8 short blocks all drawn in the first frame. I have included an image to show. What does this mean? When I look at a smaller model, the Orange block fills alll along the lower bar. On Wed, Jul 9, 2008 at