I'm not sure what you are trying to accomplish, maybe a
custom osg::Node::ComputeBoundingSphereCallback can help;
osg::Node::setComputeBoundingSphereCallback(cb) will call a custom callback
when a node or it's children changes.
Laurens.
On Wed, Oct 9, 2019 at 3:41 PM Dan johansson
wrote:
> Hi!
Hi!
Thanks for the reply, i understand the issue. I'm not really understanding why
this isn't built in automatically though. This simple code seemed to do the
trick even with multiple Pat's chained
Code:
osg::NodePathList fullNodePath = node2->getParentalNodePaths();
osg::NodePath
Hi Dan,
I think your expectations are off. pose2 gets the postition from the node2
matrix, not the world postition.
to retrieve the world position you need to have a nodepath, so you can
call osg::computeLocalToWorld( fullNodePath );
In your case this might be just the product for the node1 matix
Hi,
I've ran into a seemingly easy problem that i have failed to find an answer
for. I've simplified the problem here to quickly describe my question. I'm
setting a Pat node as parent to another Pat node and re positioning it. The
updated position is not translated to the child and i wonder
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