Classification: UNCLASSIFIED
Caveats: NONE
I happened to be looking at that today. I noticed that the call in
Renderer.cpp (2.2 and trunk):
databasePager-compileGLObjects
Always uses 0.004 for available time. So, unless you roll your own
Viewer, your stuck with this time. Also, it
HI Mike,
Yes your analysis is correct, Renderer.cpp is still hardwired, and
shouldn't be. I'll put this down on my TODO list to fix.
Robert.
On Wed, Feb 27, 2008 at 3:24 PM, Dorsett, Mike F AMRDEC/SAIC
[EMAIL PROTECTED] wrote:
Classification: UNCLASSIFIED
Caveats: NONE
I happened to be
I happened to be looking at that today. I noticed that the
call in Renderer.cpp (2.2 and trunk):
databasePager-compileGLObjects
Always uses 0.004 for available time. So, unless you roll
your own Viewer, your stuck with this time. Also, it doesn't
seem that variables:
3 matches
Mail list logo