Re: [osg-users] VPB and PagedDatabase performance - compileGLObjects (UNCLASSIFIED)

2008-02-27 Thread Dorsett, Mike F AMRDEC/SAIC
Classification: UNCLASSIFIED Caveats: NONE I happened to be looking at that today. I noticed that the call in Renderer.cpp (2.2 and trunk): databasePager-compileGLObjects Always uses 0.004 for available time. So, unless you roll your own Viewer, your stuck with this time. Also, it

Re: [osg-users] VPB and PagedDatabase performance - compileGLObjects (UNCLASSIFIED)

2008-02-27 Thread Robert Osfield
HI Mike, Yes your analysis is correct, Renderer.cpp is still hardwired, and shouldn't be. I'll put this down on my TODO list to fix. Robert. On Wed, Feb 27, 2008 at 3:24 PM, Dorsett, Mike F AMRDEC/SAIC [EMAIL PROTECTED] wrote: Classification: UNCLASSIFIED Caveats: NONE I happened to be

Re: [osg-users] VPB and PagedDatabase performance -compileGLObjects (UNCLASSIFIED)

2008-02-27 Thread Paul Martz
I happened to be looking at that today. I noticed that the call in Renderer.cpp (2.2 and trunk): databasePager-compileGLObjects Always uses 0.004 for available time. So, unless you roll your own Viewer, your stuck with this time. Also, it doesn't seem that variables: