Hi all,
I finally got round to upgrading my previous volume rendering
software to a more recent version of OSG - 2.4 to be exact.
If you go here:-
http://www.stoanymoth.co.uk/page5.html
Then at the bottom right of the page there are 2 brain icons - one
directly above the other. The top
Hi all,
I've got a few moments downtime, so I thought that I would attempt
to convert the previous volume rendering software that I posted to a
later version of OSG. Well, I've just realised that I posted an older
version of the software last time :-[ !! It has been a long time! So
Still missing file: #include MessageIDs.h
sorry
2008/3/3, Tony Glover [EMAIL PROTECTED]:
Adrian Egli OpenSceneGraph (3D) wrote:
There is a missing file MessageIDs.h
OK, I've put all the code that was in my development directory in the
download now, shaders and everything. Hope this
It IS in the zip-file, directory Common/Include
Paul
Adrian Egli OpenSceneGraph (3D) wrote:
Still missing file: #include MessageIDs.h
sorry
2008/3/3, Tony Glover [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]:
Adrian Egli OpenSceneGraph (3D) wrote:
There is a missing file
Ok, thanks.
but is there a compiled version of the programm, just to view what kind of
functionality it supports, and how the volrenderer is looking like. now i
found the messageid file but there are so many others missing, external dep.
/regards adrian
2008/3/4, Paul Melis [EMAIL PROTECTED]:
Adrian Egli OpenSceneGraph (3D) wrote:
Ok, thanks.
but is there a compiled version of the programm, just to view what
kind of functionality it supports, and how the volrenderer is looking
like.
Hi,
As far as I am aware, everything that is required to build it is in
the zip file, with
Thanks and no problem
cu adrian
2008/3/4, Tony Glover [EMAIL PROTECTED]:
Adrian Egli OpenSceneGraph (3D) wrote:
Ok, thanks.
but is there a compiled version of the programm, just to view what
kind of functionality it supports, and how the volrenderer is looking
like.
Hi,
As far
Hi Tony,
Thanks for pointing out your volume app work. What is the copyright
and license situation with this work?
Robert.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Robert Osfield wrote:
Hi Tony,
Thanks for pointing out your volume app work. What is the copyright
and license situation with this work?
Hi Robert,
All the components in the software were (and still are as far as I
know) under LGPL licensing, dcmtk is free for commercial use (again
There is a missing file MessageIDs.h
regards adrian
2008/3/3, hesicong2006 [EMAIL PROTECTED]:
Thanks very much, I'm now developing a volume render project too. Hope
your demo help me!
Tony Glover wrote:
div class=moz-text-flowed style=font-family: -moz-fixedHi all,
I've just been
Adrian Egli OpenSceneGraph (3D) wrote:
There is a missing file MessageIDs.h
OK, I'll check it out and post it later.
Cheers,
Tony.
This message has been checked for viruses but the contents of an attachment
may still contain software viruses, which could damage your computer system:
you are
Adrian Egli OpenSceneGraph (3D) wrote:
There is a missing file MessageIDs.h
OK, I've put all the code that was in my development directory in the
download now, shaders and everything. Hope this works. You can get it
from the same place or go to the download section of the site and click
on
Hi all,
I've just been revisiting the list a little lately, as I'm afraid to
say that I know longer use OSG, but have used it successfully in the
past and would recommend it.
I've been seeing some interest in volume rendering/medical image
visualisation and thought that I would let users
Thanks very much, I'm now developing a volume render project too. Hope
your demo help me!
Tony Glover wrote:
div class=moz-text-flowed style=font-family: -moz-fixedHi all,
I've just been revisiting the list a little lately, as I'm afraid to
say that I know longer use OSG, but have used it
14 matches
Mail list logo