Hello everyone,
I have a few questions regarding the osg file format (and the blender export
plugin), and I couldn't find the answer when searching the mailing list
archive (for this mailing list or the blender mailing lists + forums) and
google.
Short intro / background: I am trying to write a
Hi Erik,
What do you mean by a camera in the scene graph in this context? Are
you looking to control the camera view and animation path? Or do you
require to control the capturing of images via an active camera such
as a RTT effect?
Robert.
On Sun, Mar 2, 2008 at 1:47 PM, Erik Sundnes Løvlie
Yes, I need to control the camera view and animation path, and I would like
to be able to set up the complete scene (or level if you will, in game
terms) in blender and export it (meshes, cameras, lights, etc) to a single
file (.osg would be simplest I guess). In the code I imagine I can then
Hi Erik,
On Sun, Mar 2, 2008 at 5:05 PM, Erik Sundnes Løvlie
[EMAIL PROTECTED] wrote:
Yes, I need to control the camera view and animation path, and I would like
to be able to set up the complete scene (or level if you will, in game
terms) in blender and export it (meshes, cameras, lights,
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