[osg-users] camera node in osg file

2008-03-02 Thread Erik Sundnes Løvlie
Hello everyone, I have a few questions regarding the osg file format (and the blender export plugin), and I couldn't find the answer when searching the mailing list archive (for this mailing list or the blender mailing lists + forums) and google. Short intro / background: I am trying to write a

Re: [osg-users] camera node in osg file

2008-03-02 Thread Robert Osfield
Hi Erik, What do you mean by a camera in the scene graph in this context? Are you looking to control the camera view and animation path? Or do you require to control the capturing of images via an active camera such as a RTT effect? Robert. On Sun, Mar 2, 2008 at 1:47 PM, Erik Sundnes Løvlie

Re: [osg-users] camera node in osg file

2008-03-02 Thread Erik Sundnes Løvlie
Yes, I need to control the camera view and animation path, and I would like to be able to set up the complete scene (or level if you will, in game terms) in blender and export it (meshes, cameras, lights, etc) to a single file (.osg would be simplest I guess). In the code I imagine I can then

Re: [osg-users] camera node in osg file

2008-03-02 Thread Robert Osfield
Hi Erik, On Sun, Mar 2, 2008 at 5:05 PM, Erik Sundnes Løvlie [EMAIL PROTECTED] wrote: Yes, I need to control the camera view and animation path, and I would like to be able to set up the complete scene (or level if you will, in game terms) in blender and export it (meshes, cameras, lights,