...@lists.openscenegraph.org] On Behalf Of Paul
Martz
Sent: Friday, August 12, 2011 3:50 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] dimension oh a model
On 8/12/2011 11:11 AM, Sanat Talmaki wrote:
Hi Paul,
Sorry for my late reply to your post. That is a very good point you
bring up about
Hi Paul,
Sorry for my late reply to your post. That is a very good point you bring up
about the units of different objects in a scene. When one uses data from USGS
in VPB to create a terrain, the rest of the objects have to be scaled up or
down to represent their real world size prior to be
On 8/12/2011 11:11 AM, Sanat Talmaki wrote:
Hi Paul,
Sorry for my late reply to your post. That is a very good point you bring up
about the units of different objects in a scene. When one uses data from USGS
in VPB to create a terrain, the rest of the objects have to be scaled up or
down to
of the model.
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul
Martz
Sent: Friday, August 12, 2011 1:50 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] dimension oh a model
On 8
Coincidentally that was the approach I was going to take:
Place some object of known size on my terrain and scale the unknown units
object accordingly, sort of digitally 'eyeballing' it. This empirical approach
seems to be the most appropriate way when dealing with objects of unknown units
that
-users@lists.openscenegraph.org
Subject: Re: [osg-users] dimension oh a model
Coincidentally that was the approach I was going to take:
Place some object of known size on my terrain and scale the unknown
units object accordingly, sort of digitally 'eyeballing' it. This
empirical approach seems
Hi David,
I guess I am replying to a rather old post, but I'll try my luck anyway:
Adding to your post on getting the size of the terrain, I had a similar
question in mind. For a given terrain model (built using osgeart/vpb etc), is
there a way to ensure that models loaded on the terrain
In response to David's post (which I didn't see until now), it's fairly
straightforward to back-transform a pixel into world coordinates. I've posted on
this in the past, email me offline and I'll send you more info about it.
Sanat, one thing I learned in the GIS classes years ago is that you
Hi,
how can I retrieve the dimension of an OSG model loaded in the scene?
I see that with getBound().radius() I can retrieve informations about the
BoundingSphere.
But I need also the three dimensions..
Thanks!
--
Read this topic online here:
daniele argiolas writes:
Hi,
how can I retrieve the dimension of an OSG model loaded in the scene?
I see that with getBound().radius() I can retrieve informations about the
BoundingSphere.
But I need also the three dimensions..
Hi Daniele,
Assuming that no transformation nodes exist in
Hi Daniele, Alberto,
Assuming that no transformation nodes exist in the graph describing your
node, you can write a node visitor that joins all the bounding boxes of
every geode.
Else you'll need to modify every bounding box by its parent transforms
in order to join them.
Actually you don't
Jean-Sébastien Guay wrote:
Hi Daniele, Alberto,
Assuming that no transformation nodes exist in the graph describing your
node, you can write a node visitor that joins all the bounding boxes of
every geode.
Else you'll need to modify every bounding box by its parent transforms
in order to join
Paul Martz writes:
Jean-Sébastien Guay wrote:
Hi Daniele, Alberto,
Assuming that no transformation nodes exist in the graph describing your
node, you can write a node visitor that joins all the bounding boxes of
every geode.
Else you'll need to modify every bounding box by its parent
It works!!!
Thank you very much!
Daniele
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=27371#27371
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Alberto Luaces wrote:
how could I have missed this! Thank you for the tips :)
OSG is big. :-)
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
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Paul Martz wrote:
Alberto Luaces wrote:
how could I have missed this! Thank you for the tips :)
OSG is big. :-)
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
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