Re: [osg-users] how to improve frame rate of my scene with lots ofcubes and cylinders?

2009-10-02 Thread Thrall, Bryan
Maurizio Lodo wrote on Friday, October 02, 2009 2:45 AM: Thanks for your replies!! I have been reading through this forum and googled a lot and it seems the best solution for my problem would be to create a simplified cylinder geometry (which I have done), divide all the cylinders into bins

Re: [osg-users] how to improve frame rate of my scene with lots ofcubes and cylinders?

2009-09-29 Thread Tomlinson, Gordon
Search the forums for things like LOD and Instancing, look at some of the examples like osgforest Make sure you build a balanced quad tree Scene graph tree ( again a search of the archive and Google will yield plenty on balancing trees) See http://www.vis-sim.com/imgdp/vp_db_partion_01b.jpg a