Hi Robert,
Going back to scene graph?
have I to create 1) a scene with one geode for each geometry? or 2) only one
geode containing all N geometry?
My question is:
Why do the two solutions seem to behave in the same way?
Should the first way better fot frustum culling phase?
I thought each
On Thu, May 22, 2008 at 11:53 AM, fabio riot [EMAIL PROTECTED] wrote:
Hi Robert,
Going back to scene graph?
have I to create 1) a scene with one geode for each geometry? or 2) only
one
geode containing all N geometry?
My question is:
Why do the two solutions seem to behave in the same
Hi Fabio,
Perhaps others can help you. I've already written a huge amount on
this thread. I'm afraid I have too many other tasks to keep giving
out free consultancy on performance optimization.
Robert.
On Thu, May 22, 2008 at 1:59 PM, fabio riot [EMAIL PROTECTED] wrote:
it's mean that :
if
ok however, thanks
2008/5/22 Robert Osfield [EMAIL PROTECTED]:
Hi Fabio,
Perhaps others can help you. I've already written a huge amount on
this thread. I'm afraid I have too many other tasks to keep giving
out free consultancy on performance optimization.
Robert.
On Thu, May 22, 2008
Hi Robert
Sorry, I haven't much experience in computer graphics...can you
explain me what you mean with GPU down in granularity?
However I have tested the program in Windows XP 32 bit (precedent test
was made in Vista 64 bit)
and now I can use VBO and DL also for larger dataset (maybe the GPU
Hi Fabio,
On Fri, May 9, 2008 at 1:00 PM, fabio riot [EMAIL PROTECTED] wrote:
Hi Robert
Sorry, I haven't much experience in computer graphics...can you
explain me what you mean with GPU down in granularity?
I believe I wrote:
Your biggest bottleneck will be the GPU, which is down to
Robert Osfield wrote:
Hi Fabio,
On Tue, May 6, 2008 at 3:32 PM, fabio riot [EMAIL PROTECTED] wrote:
About your advice...(how to render 1200 triangles file,ply)
Once I break the model into smaller geometry (for example N=200
geometry blocks with 6 triangles),
have I to create a
Hi Fabio,
On Tue, May 6, 2008 at 3:32 PM, fabio riot [EMAIL PROTECTED] wrote:
About your advice...(how to render 1200 triangles file,ply)
Once I break the model into smaller geometry (for example N=200
geometry blocks with 6 triangles),
have I to create a scene with one geode for
IM=Immediate mode rendering
2008/5/7 Robert Osfield [EMAIL PROTECTED]:
Hi Fabio,
On Tue, May 6, 2008 at 3:32 PM, fabio riot [EMAIL PROTECTED] wrote:
About your advice...(how to render 1200 triangles file,ply)
Once I break the model into smaller geometry (for example N=200
geometry
Hi Robert
About your advice...(how to render 1200 triangles file,ply)
Once I break the model into smaller geometry (for example N=200
geometry blocks with 6 triangles),
have I to create a scene with one geode for each geometry? or only one
geode containing all N geometry?
I thought the
: -
To: osg-users@lists.openscenegraph.org
From: fabio riot [EMAIL PROTECTED]
Sent by: [EMAIL PROTECTED]
Date: 04/21/2008 10:35AM
Subject: [osg-users] laser scanner file
Hi all
I'm new in OSG, so I need some advices to address my work.
I need to visualize a large dimension laser scanner file
: [osg-users] laser scanner file
Hi Brian
Thanks for your answer
I have tested your code
On my hardware (Quadro FX 3500M, 2Gb Ram ..Windows Vista, OSG (64bit
compiled))
The frame rate is 7 fps (80% memory using)
But in my case loading ply file..the main problem isn't the rendering
but the loading
[EMAIL PROTECTED]
Sent by: [EMAIL PROTECTED]
Date: 04/21/2008 10:35AM
Subject: [osg-users] laser scanner file
Hi all
I'm new in OSG, so I need some advices to address my work.
I need to visualize a large dimension laser scanner file (.ply).
it contains about 6.000.000 of points and 12.000.000
Hi all
I'm new in OSG, so I need some advices to address my work.
I need to visualize a large dimension laser scanner file (.ply).
it contains about 6.000.000 of points and 12.000.000 of triangles
(point's connections).
I'm not able to view the entire file with a single node scenegraph
(the
:35AM
Subject: [osg-users] laser scanner file
Hi all
I'm new in OSG, so I need some advices to address my work.
I need to visualize a large dimension laser scanner file (.ply).
it contains about 6.000.000 of points and 12.000.000 of triangles
(point's connections).
I'm not able to view the entire
Hi Fabio,
You say the problem fails.. but in what way?
What hardware, OS, OSG versions are you working with?
The OSG doesn't have a ply loader itself, is this your own loader.
As for techniques for handling large models, I'd suggest switching off
display lists, and then breaking the model down
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