Raizel wrote:
> Денис, если будут ещё вопросы по OSG, пиши мне, я разъясню тебе, что знаю, на
> понятном языке.
Understud |-)
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Hi, guys!
Sorry about Russian talking, Trajce! :D
Денис, если будут ещё вопросы по OSG, пиши мне, я разъясню тебе, что знаю, на
понятном языке.
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Trajce Nikolov NICK wrote:
> Guys, if you keep the english someone else might jump in and help you ;-) ...
>
> I have successfully integrated MyGUI in OpenIG, based on Rui's code. Here is
> reference:
> https://github.com/CCSI-CSSI/MuseOpenIG/tree/master/Plugin-UI
>
Hi,
this works (https://gist.github.com/ToyAuthor/580dd4bd2a6741728bf7864a6f723f76)
This is my short realize to integrate SFML + SFGUI + OSG
(https://gist.github.com/colesnicov/bca684b939d19e2d1ac74d9a881b35b1)
Looks like this..
[img]http://imgur.com/a/pDfuo[/img]
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Guys, if you keep the english someone else might jump in and help you ;-)
...
I have successfully integrated MyGUI in OpenIG, based on Rui's code. Here
is reference:
https://github.com/CCSI-CSSI/MuseOpenIG/tree/master/Plugin-UI
Happy New Year !
On Sat, Dec 31, 2016 at 5:45 PM, Denis Colesnicov
ну я нашел короче это (http://fr.sfml-dev.org/forums/index.php?topic=6651.0).
Если смогу сделать бинд на SFGUI так OSG всё ещо в теме.
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Raizel wrote:
>
> GLUT в OpenSceneGraph так никто не использует. Если он тебе действительно
> нужен, смотри пример examples/osgviewerGLUT.
>
Привет Raizel. Меня GLUT не интересует. У меня не получается MyGUI разьехать.
Ну я решил короче на SFML i SFGUI перейти... OSG это вещь замечательная
Привет, Денис.
GLUT в OpenSceneGraph так никто не использует. Если он тебе действительно
нужен, смотри пример examples/osgviewerGLUT.
Удачи!
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Hi,
I still do not understand. I'm just getting started with OSG and therefore me
a lot of things about escapes. I keep showing either no GUI. My wrapper MyGUI
is osgRecipies. Here is my code of the main features:
Code:
int main( int argc, char **argv )
{
glutInit(, argv);
Oops, sorry, my mistake...
I used bad model. Everything perfectly works with others!
Thank you!
Cheers,
Nickolai
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I don't understand you .. It works just fine for me .. Can you make a
video or provide a code that demonstrates this?
On Thu, Jun 9, 2016 at 3:49 PM, Nickolai Medvedev
wrote:
> Actually, not everything is as good as it seemed.
> When loading large Nodes, in case of turn
Actually, not everything is as good as it seemed.
When loading large Nodes, in case of turn of the camera to it, GUI disappears.
Cheers,
Nickolai
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cool !
:)
Nick
On Wed, Jun 8, 2016 at 11:51 PM, Nickolai Medvedev
wrote:
> The problem is solved! It is necessary to setup the camera and Geode:
>
>
> geode->setCullingActive( false );
> geode->addDrawable( mygui.get() );
> geode->getOrCreateStateSet()->setMode( GL_BLEND,
The problem is solved! It is necessary to setup the camera and Geode:
geode->setCullingActive( false );
geode->addDrawable( mygui.get() );
geode->getOrCreateStateSet()->setMode( GL_BLEND, osg::StateAttribute::ON );
geode->getOrCreateStateSet()->setRenderingHint( osg::StateSet::TRANSPARENT_BIN
Trajce, thank you very much! I hope, it help.
Have a nice day!
Cheers,
Nickolai
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Hi Nickolai,
here you can find how the HUD camera is setup to be able to see
scene/models behind the MyGUI UI (there is a lot of code related to the
project but I think I have tuned a bit Ruis original code)
https://github.com/CCSI-CSSI/MuseOpenIG/tree/master/Plugin-UI
On Wed, Jun 8, 2016 at
send me your code privately (if you can make something simple that
illustrates the problem). I will have a look
On Wed, Jun 8, 2016 at 4:00 PM, Nickolai Medvedev
wrote:
> Trajce, :D
>
> I use MyGUI Manager from osgRecipes(HUGE thanks to Wang Rui).
> Everything perfectly
Trajce, :D
I use MyGUI Manager from osgRecipes(HUGE thanks to Wang Rui).
Everything perfectly works, except for one: all loaded nodes aren't visible,
only blue clear color from viewer.
Forgive me for my bad English(if it is bad).
Thank you!
Cheers,
Nickolai
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Hi Nickolai,
yes, I have successfully integrated MyGUI ... what was this related, I mean
your background question? (sorry I am an old dude, forgetting fast ;-)
Cheers,
Nick
On Wed, Jun 8, 2016 at 3:24 PM, Nickolai Medvedev
wrote:
> Hi Trajce,
>
> You clarified this
Hi Trajce,
You clarified this problem with background? Why only GUI is visible?
If you solved a problem, it is possible an example?
Thank you!
Cheers,
Nickolai
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From: "Trajce Nikolov NICK";<trajce.nikolov.n...@gmail.com>;
Date: Wed, Nov 11, 2015 04:43 AM
To: "OpenSceneGraph Users"<osg-users@lists.openscenegraph.org>;
Subject: Re: [osg-users] mygui integration (for Wang Rui)
Hi Wang,
di
gt;
> -- Original --
> *From: * "Trajce Nikolov NICK";<trajce.nikolov.n...@gmail.com>;
> *Date: * Wed, Nov 11, 2015 04:43 AM
> *To: * "OpenSceneGraph Users"<osg-users@lists.openscenegraph.org>;
> *Subject: * Re: [osg-users
> Wang Rui
>>
>> -- Original --
>> *From: * "Trajce Nikolov NICK";<trajce.nikolov.n...@gmail.com>;
>> *Date: * Tue, Nov 10, 2015 03:01 AM
>> *To: * "OpenSceneGraph Users"<osg-users@lists.openscenegraph.org>
Hi Wang,
I am looking at your work with mygui and I was wondering where do you host
the referenced config .xml files to run the sample. Please let me know
Thanks as always !
Nick
p.s. I hope the community will not mind for posting this to the user list
:-)
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trajce nikolov nick
- Original --
> *From: * "Trajce Nikolov NICK";<trajce.nikolov.n...@gmail.com>;
> *Date: * Tue, Nov 10, 2015 03:01 AM
> *To: * "OpenSceneGraph Users"<osg-users@lists.openscenegraph.org>;
> *Subject: * [osg-users] mygui integration (for
raph Users"<osg-users@lists.openscenegraph.org>;
Subject: [osg-users] mygui integration (for Wang Rui)
Hi Wang,
I am looking at your work with mygui and I was wondering where do you host the
referenced config .xml files to run the sample. Please let me know
Thanks as always !
Nick
p.s. I
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