Re: [osg-users] nVidia HW: Lens Matched Shading, Single Pass Stereo - exposed in OpenGL?

2016-06-09 Thread Sebastian Messerschmidt
Hi, Hi Christian, I have the Single Pass Stereo working with ARB_viewport_array and and a shader (attached). The required support for GL_ARB_viewport_array is on the osg-submissions list. I have not done any work on the culling yet, as the eyes are sufficiently close together to get a decent

Re: [osg-users] nVidia HW: Lens Matched Shading, Single Pass Stereo - exposed in OpenGL?

2016-06-09 Thread Sebastian Messerschmidt
Hi Christian Hi all, has anybody looked at these new features of nVidia hardware? Lens Matched Shading and Single Pass Stereo are using new hardware and driver features that allow the GPU to perform single pass transform+shading of up to 16 independent view matrices. Isn't the change-set of

[osg-users] nVidia HW: Lens Matched Shading, Single Pass Stereo - exposed in OpenGL?

2016-06-09 Thread Christian Buchner
Hi all, has anybody looked at these new features of nVidia hardware? Lens Matched Shading and Single Pass Stereo are using new hardware and driver features that allow the GPU to perform single pass transform+shading of up to 16 independent view matrices. This could accelerate OSG's stereo