Hi,
Hi Christian,
I have the Single Pass Stereo working with ARB_viewport_array and and
a shader (attached). The required support for GL_ARB_viewport_array is
on the osg-submissions list. I have not done any work on the culling
yet, as the eyes are sufficiently close together to get a decent
Hi Christian
Hi all,
has anybody looked at these new features of nVidia hardware?
Lens Matched Shading and Single Pass Stereo are using new hardware and
driver features that allow the GPU to perform single pass
transform+shading of up to 16 independent view matrices.
Isn't the change-set of
Hi all,
has anybody looked at these new features of nVidia hardware?
Lens Matched Shading and Single Pass Stereo are using new hardware and
driver features that allow the GPU to perform single pass transform+shading
of up to 16 independent view matrices.
This could accelerate OSG's stereo
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