Yeah, I had a client that did this (in reverse).
You don't really need it statically linked unless you want an EXE that has
no dependent DLLs. My client just used a build of OSG that was made with
the COLLADA plugin, and OSGconv's DAE models into OSGB. Another client of
mine did use the OSG
A statically linked osgconv binary with the required DAE and OSG2 plug-ins
activated should do the trick. See the osgstaticviewer example for the
required preprocessor macros to activate statically linked plug-ins.
Christian
2016-03-30 9:41 GMT+02:00 Joe Kindle :
> Hey :)
>
Hey :)
I'm looking for a simple way to convert osgb file to .dae file, in a computer
that which doesn't have osg environment installed.
In other words, I want to build an .exe file that gets .osgb file and converts
it to .dae file
Thanks!:)
--
Read this topic online here:
[EMAIL PROTECTED] wrote:
Also, what are the plans for the plugin now that 2.0's out?
I plan on submitting a patch to bring OSG up to using DOM 2.0. That
should be sometime this month.
Steve
I think I'll wait for that then. Thanks for your reply.
Hi,
I'm trying to get the collada plugin working and running into this
problem too. I've tried Johan Nouvel's suggestion (a few messages later)
to no avail. I'm using osg 2.3.7 and the last pre-2.0 stable release for
collada, 1.4.1 DOM 3.0. Did anyone find a way around it?
Also, what are the
Hi Eduard, unfortunately I don't have any tips for the error you're
getting. A couple months ago I tried getting OSG to use the DOM trunk
code for its Collada support, and other than a few easily fixable
compiler errors it worked fine. I didn't get any .so load errors. I was
testing with
Hello all,
I have the same problem with OSG 2.2.0 or 2.3.6, collada plugin and collada 1.4
dom 1.3.
I've search on collada forum and found 2 things :
1- in the collada_dom source, dae directory, edit the Makefile_PC to add
daeRawResolver.cpp and compile as usual.
I've tried running the prebuilt binary for osgconv on Linux, but they don't
come with osgdb_dae.dll - could someone please send me a copy, as I don't
have visual studio? or could someone send me their osgconv_dae.so on linux
to try on my system?
i'll try recompiling everything again...
thanks
thanks Jason,
here's the output - it seems that it eventually finds the plugin, but
dlopen complains about an undefined symbol in the osgdb_dae.so file - how
can I fix this?
RegisterWindowingSystemInterfaceProxy()
X11WindowingSystemInterface()
GraphicsContext::setWindowingSystemInterface()
skunkwerk wrote:
thanks Jason,
here's the output - it seems that it eventually finds the plugin,
but dlopen complains about an undefined symbol in the osgdb_dae.so
file - how can I fix this?
I don't know. This might require the assistance of the CMake folks.
--J
-dom with
something else.
any other way to figure out what's causing this? isn't there any pre-built
package for openscenegraph with the collada plugin?
thanks
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Hello,
could someone please tell me how to create the collada db so osgconv can
load collada files? i can't find any documentation on this.
I assume you're on Windows.
From this page on the wiki:
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio
could someone please tell me how to create the collada db so osgconv can
load collada files? i can't find any documentation on this.
thanks
On Mon, Mar 17, 2008 at 10:14 AM, skunkwerk [EMAIL PROTECTED] wrote:
hi Robert,
i can install the collada dom, but how do I build the osg plugin for
skunkwerk wrote:
could someone please tell me how to create the collada db so osgconv
can load collada files? i can't find any documentation on this.
If you installed the COLLADA DOM, you should just need to make sure
CMake can find it (run ccmake . again and specify the path, if
necessary)
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