[osg-users] osgUtil::cullvisitor

2008-02-25 Thread guher b
Hi, I am using a standard graphics card for todays, and rendering a 100 mb (s3tc textured) terrain database. The cull traversal time increases too much when I add animated models (osg model with update callback) (each having 1400-1500 polygons) to the scene, so that the frame rate drops too

Re: [osg-users] osgUtil::cullvisitor

2008-02-25 Thread Gordon Tomlinson
To: OpenSceneGraph Users Subject: Re: [osg-users] osgUtil::cullvisitor Hi, The most common problem with performance is a poorly conditioned scene graph, so this is the place to look first rather assuming there is a problem in the core OSG that needs a major rewrite. The OSG is used very widely with plenty

Re: [osg-users] osgUtil::cullvisitor

2008-02-25 Thread guher b
Hi, I did not want to say that OSG had any problem nor I have the power to reimplement it :), sorry if my sayings were misunderstood I only wanted to ask for advice in solving my performance problem due to my models' (an animated person model in osg) complexity. Since this problem is observed

Re: [osg-users] osgUtil::cullvisitor

2008-02-25 Thread Brian R Hill
and see what the impact of just the animation models is. Brian [EMAIL PROTECTED] wrote: - To: OpenSceneGraph Users osg-users@lists.openscenegraph.org From: guher b [EMAIL PROTECTED] Sent by: [EMAIL PROTECTED] Date: 02/25/2008 10:30AM Subject: Re: [osg-users] osgUtil::cullvisitor Hi, I did

Re: [osg-users] osgUtil::cullvisitor

2008-02-25 Thread guher b
the impact of just the animation models is. Brian [EMAIL PROTECTED] wrote: - To: OpenSceneGraph Users osg-users@lists.openscenegraph.org From: guher b [EMAIL PROTECTED] Sent by: [EMAIL PROTECTED] Date: 02/25/2008 10:30AM Subject: Re: [osg-users] osgUtil::cullvisitor Hi, I

Re: [osg-users] osgUtil::cullvisitor

2008-02-25 Thread Paul Martz
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of guher b Sent: Monday, February 25, 2008 9:08 AM To: OpenSceneGraph Users Subject: Re: [osg-users] osgUtil::cullvisitor Hi, I converted the model to an ascii osg file, and in the file, there exists, -12 groups -59

Re: [osg-users] osgUtil::cullvisitor

2008-02-25 Thread Robert Osfield
format do you still see the same hit ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, February 25, 2008 9:25 AM To: OpenSceneGraph Users Subject: Re: [osg-users] osgUtil::cullvisitor Hi

Re: [osg-users] osgUtil::cullvisitor

2008-02-25 Thread guher b
: [osg-users] osgUtil::cullvisitor Hi, The most common problem with performance is a poorly conditioned scene graph, so this is the place to look first rather assuming there is a problem in the core OSG that needs a major rewrite. The OSG is used very widely