Hi,
I am using a standard graphics card for todays, and
rendering a 100 mb (s3tc textured) terrain database.
The cull traversal time increases too much when I add
animated models (osg model with update callback)
(each having 1400-1500 polygons) to the scene, so that
the frame rate drops too
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgUtil::cullvisitor
Hi,
The most common problem with performance is a poorly conditioned scene
graph, so this is the place to look first rather assuming there is a
problem in the core OSG that needs a major rewrite. The OSG is used
very widely with plenty
Hi,
I did not want to say that OSG had any problem nor I
have the power to reimplement it :), sorry if my
sayings were misunderstood
I only wanted to ask for advice in solving my
performance problem due to my models' (an animated
person model in osg) complexity. Since this problem is
observed
and see what the impact of just
the animation models is.
Brian
[EMAIL PROTECTED] wrote: -
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
From: guher b [EMAIL PROTECTED]
Sent by: [EMAIL PROTECTED]
Date: 02/25/2008 10:30AM
Subject: Re: [osg-users] osgUtil::cullvisitor
Hi,
I did
the impact of just
the animation models is.
Brian
[EMAIL PROTECTED]
wrote: -
To: OpenSceneGraph Users
osg-users@lists.openscenegraph.org
From: guher b [EMAIL PROTECTED]
Sent by: [EMAIL PROTECTED]
Date: 02/25/2008 10:30AM
Subject: Re: [osg-users] osgUtil::cullvisitor
Hi,
I
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of guher b
Sent: Monday, February 25, 2008 9:08 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgUtil::cullvisitor
Hi,
I converted the model to an ascii osg file, and in the file,
there exists,
-12 groups
-59
format do you still see the same hit ?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
On Behalf Of Robert
Osfield
Sent: Monday, February 25, 2008 9:25 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgUtil::cullvisitor
Hi
: [osg-users] osgUtil::cullvisitor
Hi,
The most common problem with performance is a
poorly
conditioned scene
graph, so this is the place to look first
rather
assuming there is a
problem in the core OSG that needs a major
rewrite.
The OSG is used
very widely
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