Hi,
I tried osgConv to convert fbx file to ive format. All convertion processed
were succeed, but when I use osganimationviewer to review ive file, it shows
only a still model and unable play the animation.
While osg and osgb formats all convert and show animation without any problems.
I
Hi Liu,
As far as I know the .ive format is deprecated. OSGB/OSGX/OSGT should be
used instead.
Regarding the size: Some formats can store the textures inside the file.
I don't know the options out of my head, but you can change the behaviour.
Cheers
Sebastian
Hi,
I tried osgConv to convert
Whoops, so far I've assumed .ive was the official OSG binary format. I
guess I just learned that osgb not the same as .ive
2014-11-12 11:47 GMT+01:00 Sebastian Messerschmidt
sebastian.messerschm...@gmx.de:
Hi Liu,
As far as I know the .ive format is deprecated. OSGB/OSGX/OSGT should be
Hi Sebastian,
I used WriteOut option to store textures outside the file, ive still seems to
be the smallest.
Code:
./osgconv young.fbx young.osgb -O WriteImageHint=WriteOut
But I donot know how to make it work or it just cannot save the skeleton
animation correctly :(
SMesserschmidt
On Wed, Jan 30, 2008 at 3:31 PM, Paul Martz [EMAIL PROTECTED] wrote:
That was not even in the doc. Now that you mentioned it i
found it in the osgPlugins - ive - DataOutputStream.cpp.
You saved lot of my time :)
I've lost sleep trying to figure out a way to efficiently generate
Hello,
I was wondering if i could store a file to ive format but without
internal textures. osgconv is by default using internal textures and
i have found no flag to change that. I also looked at the source of
osgconv and i can't say i found the solution. If anyone knows how to do
it please
That was not even in the doc. Now that you mentioned it i found it in
the osgPlugins - ive - DataOutputStream.cpp.
You saved lot of my time :)
Tnx a lot
Anthousis Andreadis
ps. Maybe this should be mentioned in the doc files. Just a suggestion
for the next doc releases.
Hi
The flag is an option for the reader / writer :
osgconv -O noTexturesInIVEFile source.xxx target.ive
Rémy
Anthousis Andreadis a écrit :
Hello,
I was wondering if i could store a file to ive format but without
internal textures. osgconv is by default using internal textures and
i have
That was not even in the doc. Now that you mentioned it i
found it in the osgPlugins - ive - DataOutputStream.cpp.
You saved lot of my time :)
I've lost sleep trying to figure out a way to efficiently generate
documentation for the plugins. :-)
Plugins and their Options are one of the most
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