[osg-users] osgConv : ive format cannot convert skeleton animation of fbx

2014-11-12 Thread Liu Xiao
Hi, I tried osgConv to convert fbx file to ive format. All convertion processed were succeed, but when I use osganimationviewer to review ive file, it shows only a still model and unable play the animation. While osg and osgb formats all convert and show animation without any problems. I

Re: [osg-users] osgConv : ive format cannot convert skeleton animation of fbx

2014-11-12 Thread Sebastian Messerschmidt
Hi Liu, As far as I know the .ive format is deprecated. OSGB/OSGX/OSGT should be used instead. Regarding the size: Some formats can store the textures inside the file. I don't know the options out of my head, but you can change the behaviour. Cheers Sebastian Hi, I tried osgConv to convert

Re: [osg-users] osgConv : ive format cannot convert skeleton animation of fbx

2014-11-12 Thread Christian Buchner
Whoops, so far I've assumed .ive was the official OSG binary format. I guess I just learned that osgb not the same as .ive 2014-11-12 11:47 GMT+01:00 Sebastian Messerschmidt sebastian.messerschm...@gmx.de: Hi Liu, As far as I know the .ive format is deprecated. OSGB/OSGX/OSGT should be

Re: [osg-users] osgConv : ive format cannot convert skeleton animation of fbx

2014-11-12 Thread Liu Xiao
Hi Sebastian, I used WriteOut option to store textures outside the file, ive still seems to be the smallest. Code: ./osgconv young.fbx young.osgb -O WriteImageHint=WriteOut But I donot know how to make it work or it just cannot save the skeleton animation correctly :( SMesserschmidt

Re: [osg-users] osgconv ive format

2008-02-15 Thread Robert Osfield
On Wed, Jan 30, 2008 at 3:31 PM, Paul Martz [EMAIL PROTECTED] wrote: That was not even in the doc. Now that you mentioned it i found it in the osgPlugins - ive - DataOutputStream.cpp. You saved lot of my time :) I've lost sleep trying to figure out a way to efficiently generate

[osg-users] osgconv ive format

2008-01-30 Thread Anthousis Andreadis
Hello, I was wondering if i could store a file to ive format but without internal textures. osgconv is by default using internal textures and i have found no flag to change that. I also looked at the source of osgconv and i can't say i found the solution. If anyone knows how to do it please

Re: [osg-users] osgconv ive format

2008-01-30 Thread Anthousis Andreadis
That was not even in the doc. Now that you mentioned it i found it in the osgPlugins - ive - DataOutputStream.cpp. You saved lot of my time :) Tnx a lot Anthousis Andreadis ps. Maybe this should be mentioned in the doc files. Just a suggestion for the next doc releases.

Re: [osg-users] osgconv ive format

2008-01-30 Thread Rémy Deslignes
Hi The flag is an option for the reader / writer : osgconv -O noTexturesInIVEFile source.xxx target.ive Rémy Anthousis Andreadis a écrit : Hello, I was wondering if i could store a file to ive format but without internal textures. osgconv is by default using internal textures and i have

Re: [osg-users] osgconv ive format

2008-01-30 Thread Paul Martz
That was not even in the doc. Now that you mentioned it i found it in the osgPlugins - ive - DataOutputStream.cpp. You saved lot of my time :) I've lost sleep trying to figure out a way to efficiently generate documentation for the plugins. :-) Plugins and their Options are one of the most