Hi all,
I am loading a single osg::TerrainTile into my scenegraph, as a child of an
osg::Terrain. Into this tile goes a height field and one image layer.
I have got around 80k vertices and 157k triangles in a single drawable that
is marked as a "fast" drawable in the OSG stats handler (shown by
Found the culprit for my performance woes. The nvidia driver's GLX module
for Xorg was likely overwritten by an update to xorg. This caused the GLX
module initialisation to fail and the following lines to appear in the log
file.
[ 873.392] (EE) NVIDIA(0): Failed to initialize the GLX module;
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On 17/09/15 17:03, Christian Buchner wrote:
> What I do not understand is why the command "glxinfo" kept showing
> NVIDIA Corporation as vendor for OpenGL in this case.
Don't look only at the vendor string - that is the OpenGL library
shared
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