Re: [osg-users] problems with new version OSG 2.6.0

2008-07-29 Thread GMD GammerMaxyandex.ru
Hi. After some more debugging I got next: file osgUtil/LineSegmentIntersector.cpp lost Transform/Geode/drawable reaches this expression line 388: drawable-accept(ti); but next if executes time by time(drawable-accept fails in some situations). if (ti._hit) It means that error is in the

Re: [osg-users] problems with new version OSG 2.6.0

2008-07-28 Thread GMD GammerMaxyandex.ru
Ok, I'll make small example and show where problem occures. I'll try do this today. 28.07.08, 00:33, sherman wilcox [EMAIL PROTECTED]: Can you make a small and simple prototype that *reliably* reproduces the problem? You have a better chance of getting help that way. On Sun, Jul 27, 2008 at

Re: [osg-users] problems with new version OSG 2.6.0

2008-07-28 Thread GMD GammerMaxyandex.ru
Here is the small example, where described problem appeares. Example is modified example of osgpick (chenged code which returns name of object and osg scene). To see this problem you must go in the deep of room (way is showen in 00.jpeg). Then you need make several clicks in different positions

[osg-users] problems with new version OSG 2.6.0

2008-07-27 Thread GMD GammerMaxyandex.ru
Some offers of OSG 2.6.0( problems with new version). Let’s wait with OSG 2.6.0 release. I asked this because I found a problem with osgUtil::LineSegmentIntersector function. In OSG v 2.5.5 version of OSG function viewer-computeIntersections(x,y, hlist) works very strange - when cursor

Re: [osg-users] problems with new version OSG 2.6.0

2008-07-27 Thread Gordon Tomlinson
@lists.openscenegraph.org; [EMAIL PROTECTED] Subject: [osg-users] problems with new version OSG 2.6.0 Some offers of OSG 2.6.0( problems with new version). Let’s wait with OSG 2.6.0 release. I asked this because I found a problem with osgUtil::LineSegmentIntersector function. In OSG v 2.5.5 version of OSG

Re: [osg-users] problems with new version OSG 2.6.0

2008-07-27 Thread sherman wilcox
Can you make a small and simple prototype that *reliably* reproduces the problem? You have a better chance of getting help that way. On Sun, Jul 27, 2008 at 2:50 AM, GMD GammerMaxyandex.ru [EMAIL PROTECTED] wrote: Some offers of OSG 2.6.0( problems with new version). Let's wait with OSG 2.6.0