Re: [osg-users] shadow mapping for point lights with shadow cube maps?

2016-03-23 Thread Christian Buchner
Hi all, I might try an implementation of omni-directional point light shadow mapping based on this interesting paper. https://hal.archives-ouvertes.fr/hal-00733343/document They manage to generate 6 views of the same object in a single pass and within a destination single texture using geometry

[osg-users] shadow mapping for point lights with shadow cube maps?

2016-03-20 Thread Christian Buchner
Hi, I wonder if anyone here would be able to share some OSG based sample code demonstrating shadow cube maps for point light sources. While the osgShadow::ShadowMap class will currently detect point lights and use a perspective frustum for rendering the shadow map, I believe this does not