Hi, robert
All my RTT camera is useing separte FBOs and I only create a new camera for
each back view without new graphic context assigend explicitly, but I create a
new osg::group below each camera to add the same scene, the group is assigend
with different shaders to the main rendering.
I
On Mon, Jun 14, 2010 at 11:10 PM, Connor Webb w...@arsc.edu wrote:
I DO have a LOD node for each particle. Is that a mistake?
Yes, a big mistake. A good example of premature optimization -
deciding that there will be a problem and then coming up with a
solution even before you've established
Hi Kai,
The memory consumption you describe is odd for what you are doing,
which makes me wonder if the setup is not quite right. Are all your
RTT camera's using FBO's and sharing the same graphics context as the
main window?
Robert.
On Thu, Jun 10, 2010 at 9:22 AM, Kai Xia k_...@hotmail.com
I'd like to report a similar sort of issue with excessive memory usage. I'm
developing a piece of code that displays 250,000 (more intended) sand
particles.
I'm doing the rendering of the particles as Sphere objects, using a very low
level of detail and LOD nodes to reduce the number of
...@lists.openscenegraph.org] On Behalf Of Connor
Webb
Sent: Friday, June 11, 2010 8:21 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] strange problems about memory used
I'd like to report a similar sort of issue with excessive memory usage.
I'm developing a piece of code that displays
I DO have a LOD node for each particle. Is that a mistake?
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http://forum.openscenegraph.org/viewtopic.php?p=28907#28907
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Hi,
I currently do a car sim program, and I encount a problem about heigh memory
CPU used when I add RTT camera:
I want add 3 back mirrors to the car, so I create 3 relative camera to render
the scene to a texture, and use root-addChild(mirror_camera) to bind camera to
root node, these mirror
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