More interoperability between OSG and glTF would be wonderful. If anyone starts
working on something, be sure to let the glTF developers by dropping a note on
this GitHub issue:
github.../KhronosGroup/glTF/issues/456
--
Read this topic online here:
Apologies for not proofreading my initial post as much. "a interesting"
should have been "interested".
Well, there is some source code in the Khronos github repository, but it's
mostly a Collada 2 glTF converter as well as some JavaScript code for
loading such content into WebGL I suppose.
So it
Hi all,
The Khronos group has published a specification for a data exchange and
transmission format for 3D objects and scenes, it appears
https://github.com/KhronosGroup/glTF
I think the OpenScenegraph community might be a interesting in implementing
a a file format plugin, or even come up with
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Hello,
On 20/10/15 13:51, Christian Buchner wrote:
> Hi all,
>
> The Khronos group has published a specification for a data exchange
> and transmission format for 3D objects and scenes, it appears
>
> https://github.com/KhronosGroup/glTF
>
> I
I could probably crank out a glTF loader in short work if anybody was
interested. I haven't had any clients come forth demanding one yet, but it
may happen. We'll see. Can't be any more complicated than COLLADA! ;)
On Tue, Oct 20, 2015 at 12:36 PM, Jan Ciger wrote:
>
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On 20/10/15 20:56, Chris Hanson wrote:
> I could probably crank out a glTF loader in short work if anybody
> was interested. I haven't had any clients come forth demanding one
> yet, but it may happen. We'll see. Can't be any more complicated
> than
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