Re: [osg-users] [osgPlugins] Plugin for COLLADA 1.5

2009-03-05 Thread Gustavo Puche
Hi Roland, We need the kinematic info of the .dae file. I have opened a model with kinematics and i have seen it disassembled. The model attached is an example of this. This model is well displayed with the collada viewer and with Blender. :D If you will work on it we would like to know it...

Re: [osg-users] [osgPlugins] Plugin for COLLADA 1.5

2009-03-05 Thread Roland Smeenk
Gus, I quickly glanced over the 1.5 spec to see what the kinematics is all about. Seems interesting, but there's probably a lot of functionality missing in osg to handle this data. Just like osg does not support physics out of the box. It could be a very useful addition, but then you would also

Re: [osg-users] [osgPlugins] Plugin for COLLADA 1.5

2009-03-05 Thread Gustavo Puche
Roland Smeenk wrote: Gus, I quickly glanced over the 1.5 spec to see what the kinematics is all about. Seems interesting, but there's probably a lot of functionality missing in osg to handle this data. Just like osg does not support physics out of the box. It could be a very useful

Re: [osg-users] [osgPlugins] Plugin for COLLADA 1.5

2009-03-04 Thread Roland Smeenk
Gus, The current dae plugin indeed only supports Collada version 1.4. I am currently working on support for animations, skinned mesh and morphing. What specific features of Collada 1.5 do you need? -- Roland -- Read this topic online here: