Hi Roland,
We need the kinematic info of the .dae file. I have opened a model with
kinematics and i have seen it disassembled.
The model attached is an example of this. This model is well displayed with the
collada viewer and with Blender. :D
If you will work on it we would like to know it...
Gus,
I quickly glanced over the 1.5 spec to see what the kinematics is all about.
Seems interesting, but there's probably a lot of functionality missing in osg
to handle this data. Just like osg does not support physics out of the box.
It could be a very useful addition, but then you would also
Roland Smeenk wrote:
Gus,
I quickly glanced over the 1.5 spec to see what the kinematics is all about.
Seems interesting, but there's probably a lot of functionality missing in osg
to handle this data. Just like osg does not support physics out of the box.
It could be a very useful
Gus,
The current dae plugin indeed only supports Collada version 1.4.
I am currently working on support for animations, skinned mesh and morphing.
What specific features of Collada 1.5 do you need?
--
Roland
--
Read this topic online here:
4 matches
Mail list logo