Re: [osg-users] Deep cloning an active root scene node

2019-03-01 Thread Robert Lockyer
Hey Chris, Just had a chat with Matt and he reminded me of the Raspberry Pi light field rig Mike was working on a while back. Very cool stuff. I don't think we were aware that he was working with OSG. If you can put me in touch, sounds like we would have lots to talk about. Thanks, Rob On Fri,

Re: [osg-users] Deep cloning an active root scene node

2019-03-01 Thread Chris Hanson
Hey Rob (Lockyear). You know, Mike Weiblen has already done this stuff you're doing in OSG. Last year, I put him in touch with Matthew Hamilton and Russ Baker an email suggesting you guys all mind-meld to see if his wisdom could save you all some effort. Perhaps they didn't know he was working

Re: [osg-users] Deep cloning an active root scene node

2019-03-01 Thread Daniel Emminizer, Code 5773
custom nodekits necessarily implement the copy constructors properly. - Dan From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Lockyer Sent: Friday, March 1, 2019 7:56 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Deep cloning an active root scene node

Re: [osg-users] Deep cloning an active root scene node

2019-03-01 Thread Robert Lockyer
Thanks Robert, that's good advise for a more efficient approach in the long term. I just figure it might be a simple proof of concept to just blindly clone the whole graph. Sounds like there's no fundamental reason I can't do that, so probably just some silly thing I'm getting wrong. Robert

Re: [osg-users] Deep cloning an active root scene node

2019-03-01 Thread Robert Osfield
Hi Rob, There is a limit to how well you'll be able to get things to scale given the hardware limits you have to work around. If you don't want the main rendering loop to wait for the rendering of all these extra views then you'll need to use a separate viewer(or compositeviewer) with it's own

Re: [osg-users] Deep cloning an active root scene node

2019-03-01 Thread Robert Lockyer
-users] Deep cloning an active root scene node Message-ID: Content-Type: text/plain; charset="UTF-8" Hi Rob, The OSG is design to allow you to rendering multiple views at once, there is no need to clone the scene graph, you simply add another View to a CompositeView to add

Re: [osg-users] Deep cloning an active root scene node

2019-02-28 Thread Robert Osfield
Hi Rob, The OSG is design to allow you to rendering multiple views at once, there is no need to clone the scene graph, you simply add another View to a CompositeView to add the extra rendering. You can toggle optional View's on/off as you need them. Robert. On Thu, 28 Feb 2019 at 17:51, Robert