Hey Chris, Just had a chat with Matt and he reminded me of the Raspberry Pi
light field rig Mike was working on a while back. Very cool stuff. I don't
think we were aware that he was working with OSG.
If you can put me in touch, sounds like we would have lots to talk about.
Thanks,
Rob
On Fri,
Hey Rob (Lockyear). You know, Mike Weiblen has already done this stuff
you're doing in OSG. Last year, I put him in touch with Matthew Hamilton
and Russ Baker an email suggesting you guys all mind-meld to see if his
wisdom could save you all some effort. Perhaps they didn't know he was
working
custom nodekits
necessarily implement the copy constructors properly.
- Dan
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf
Of Robert Lockyer
Sent: Friday, March 1, 2019 7:56 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Deep cloning an active root scene node
Thanks Robert, that's good advise for a more efficient approach in the long
term. I just figure it might be a simple proof of concept to just blindly
clone the whole graph. Sounds like there's no fundamental reason I can't do
that, so probably just some silly thing I'm getting wrong.
Robert
Hi Rob,
There is a limit to how well you'll be able to get things to scale given
the hardware limits you have to work around. If you don't want the main
rendering loop to wait for the rendering of all these extra views then
you'll need to use a separate viewer(or compositeviewer) with it's own
-users] Deep cloning an active root scene node
Message-ID:
Content-Type: text/plain; charset="UTF-8"
Hi Rob,
The OSG is design to allow you to rendering multiple views at once,
there is no need to clone the scene graph, you simply add another View
to a CompositeView to add
Hi Rob,
The OSG is design to allow you to rendering multiple views at once,
there is no need to clone the scene graph, you simply add another View
to a CompositeView to add the extra rendering. You can toggle
optional View's on/off as you need them.
Robert.
On Thu, 28 Feb 2019 at 17:51, Robert
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