Re: [osg-users] Help understanding crash OSG 2.2

2008-01-26 Thread Robert Osfield
Hi Steve, There is a chance that is a threading issue - osgViewer threads even for single camera/window apps, whereas osgProducer would run single threaded in this case. The new DrawThreadPerContext will be picked now by default if you have a multi-core machine, and provides better performance

Re: [osg-users] Help understanding crash OSG 2.2

2008-01-26 Thread Steve Schneider
This worked, and I can now proceed with my project - warm fuzzies all around. :) I'm very much standing on the shoulders of giants on this one. While strong in my own field - am rather helpless when it comes to real-time 3D graphics so I go from utter dispair Uh oh OSG hiccuped - I'm at a