Hi Steve,
There is a chance that is a threading issue - osgViewer threads even
for single camera/window apps, whereas osgProducer would run single
threaded in this case. The new DrawThreadPerContext will be picked
now by default if you have a multi-core machine, and provides better
performance
This worked, and I can now proceed with my project - warm fuzzies all around. :)
I'm very much standing on the shoulders of giants on this one. While strong
in my own field - am rather helpless when it comes to real-time 3D graphics so
I go from utter dispair Uh oh OSG hiccuped - I'm at a
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