Hi David,
I believe the shaders are actually compiliant with GLES 2.0, but the
drivers you have add they own restrictions.
Could you send me the modified files so I can review them with a view
to merging them in some form.
Cheers,
Robert.
On Thu, Jan 21, 2010 at 8:37 PM, picoflamingo
Hi David,
Thanks for the file changes, I'll have a look once I'm back at my work machine.
W.r.t results from different models, the osgUtil::ShaderGen class that
is used to convert fixed function scene graph state into
shaders+uniforms is not complete, it only maps a modest range of fixed
OpenGL
Hi,
sorry, I don't have any answers for you, but I have a Beagleboard that
I've not booted in a while. What OpenGL drivers are you using?
rgds
jp
picoflamingo wrote:
Hello,
Not sure if this has been reported so far (I couldn't find anything in
the mailing list archive).
I have been
Hi,
J.P. Delport wrote:
Hi,
sorry, I don't have any answers for you, but I have a Beagleboard that
I've not booted in a while. What OpenGL drivers are you using?
I'm using the open source driver for SGX. But the differences are in the
GLES libraries not in the driver, as far as I know.
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