Re: [osg-users] OSG on OMAP3 (Beagleboard)

2010-01-22 Thread Robert Osfield
Hi David, I believe the shaders are actually compiliant with GLES 2.0, but the drivers you have add they own restrictions. Could you send me the modified files so I can review them with a view to merging them in some form. Cheers, Robert. On Thu, Jan 21, 2010 at 8:37 PM, picoflamingo

Re: [osg-users] OSG on OMAP3 (Beagleboard)

2010-01-22 Thread Robert Osfield
Hi David, Thanks for the file changes, I'll have a look once I'm back at my work machine. W.r.t results from different models, the osgUtil::ShaderGen class that is used to convert fixed function scene graph state into shaders+uniforms is not complete, it only maps a modest range of fixed OpenGL

Re: [osg-users] OSG on OMAP3 (Beagleboard)

2010-01-21 Thread J.P. Delport
Hi, sorry, I don't have any answers for you, but I have a Beagleboard that I've not booted in a while. What OpenGL drivers are you using? rgds jp picoflamingo wrote: Hello, Not sure if this has been reported so far (I couldn't find anything in the mailing list archive). I have been

Re: [osg-users] OSG on OMAP3 (Beagleboard)

2010-01-21 Thread picoflamingo
Hi, J.P. Delport wrote: Hi, sorry, I don't have any answers for you, but I have a Beagleboard that I've not booted in a while. What OpenGL drivers are you using? I'm using the open source driver for SGX. But the differences are in the GLES libraries not in the driver, as far as I know.