Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-30 Thread OpenSceneGraph Users
On Wednesday, January 29, 2020 at 11:02:48 AM UTC+1, Robert Osfield wrote: > > Hi Fabian, > > On Wednesday, 29 January 2020 00:24:35 UTC, Fabian Roth wrote: >> >> Hi Chris, >> I am using the latest openmw master with the compatibility patch from the >> pull request cherry picked, my build

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-30 Thread OpenSceneGraph Users
Hi Robert, That commit does indeed seem to have fixed my minimal reproducible example, and, unlike with my other minimal reproducible examples, it's fixed the issue with the OpenMW-CS, too. Thanks for getting that sorted. Now I just have to remember what my favourite workaround for 3.4.1

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-30 Thread OpenSceneGraph Users
Hi Robert, Compiling and a few simple runs worked fine, using windows 10 Enterprise 1909 18363,592 Visual Studio 15.9.19 CMake 3.15.5 Regards, Laurens. On Thu, Jan 30, 2020 at 5:30 PM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Hi Chris et. al, > > On Thursday, 30 January

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-30 Thread OpenSceneGraph Users
Hi Chris et. al, On Thursday, 30 January 2020 14:39:08 UTC, OpenSceneGraph Users wrote: > > I slowly closing in on the cause of the Font issue, currently it looks > like the removeView() is behaving differently form the CompositeViewer > destructor and not handling clean up of contexts

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-30 Thread OpenSceneGraph Users
Hi Chris, I slowly closing in on the cause of the Font issue, currently it looks like the removeView() is behaving differently form the CompositeViewer destructor and not handling clean up of contexts correctly. I need to refactor how things are done internally, but expect to have a solution

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-29 Thread OpenSceneGraph Users
Hi Robert, I'm reasonably sure that Fabian's crash isn't the same issue as that example exposes. >>- Fabian has done something weird with either OSG or OpenMW that >>hasn't been specified yet. >> >> If the codebase is the same perhaps it comes down to a sensitivity to > compiler

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-29 Thread OpenSceneGraph Users
Hi Chris, Thanks the links. I've tracked down the example you created and re-run it on my system and on the scene graph creation of the second window/view I get text without textures. In summary: > >- Fabian has done something weird with either OSG or OpenMW that >hasn't been specified

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-29 Thread OpenSceneGraph Users
Hi Fabian, On Wednesday, 29 January 2020 00:24:35 UTC, Fabian Roth wrote: > > Hi Chris, > I am using the latest openmw master with the compatibility patch from the > pull request cherry picked, my build changes and minor other tweaks. > I use the osg rc with a only a cmake version change. > The

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-28 Thread OpenSceneGraph Users
Hi Chris, I am using the latest openmw master with the compatibility patch from the pull request cherry picked, my build changes and minor other tweaks. I use the osg rc with a only a cmake version change. The branches are here: https://github.com/Eli2/openmw/tree/eli2-openmw-static

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-28 Thread OpenSceneGraph Users
Hi Fabian, Link-time optimisation should be fine - we do it on release builds with no problems. It's either something you've changed, or it's the static linking. We still don't know exactly which version of OpenMW and OSG you've built, though. It's pretty obviously not the RC this thread is

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-28 Thread OpenSceneGraph Users
On Tuesday, January 28, 2020 at 10:11:49 AM UTC+1, OpenSceneGraph Users wrote: > > Hi Fabian, > > >> My build is using static osg, static osg-plugins and link time >> optimization. >> I created an address sanitizer enabled build. >> It exhibits a heap-use-after-free. >> I will try to further

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-28 Thread OpenSceneGraph Users
Hello again. The googlegroup has search options, here's what I get if I search for > OpenMW. it comes up with several threads with you contributing: > > https://groups.google.com/forum/#!searchin/osg-users/OpenMW%7Csort:date > I can find chunks of the right thread (this is some:

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-28 Thread OpenSceneGraph Users
Hi Fabian & Chris, I was curious about the clean up of the global getGlobalReferencedMutex() so I added some debug messages to OpenThreads and to relevant calls in the OSG to track the creation and clean up of mutexes. I tried an alternative means of static initialization of the static

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-28 Thread OpenSceneGraph Users
Hi Fabian, > My build is using static osg, static osg-plugins and link time > optimization. > I created an address sanitizer enabled build. > It exhibits a heap-use-after-free. > I will try to further investigate this week. > > = >

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-28 Thread OpenSceneGraph Users
Hi Chris, On Mon, 27 Jan 2020 at 23:51, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > As I've mentioned in the past, I'm an OpenMW (note the single M) > developer. It was actually me who reported the issues with the default > font, and only a subset were resolved before you

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-27 Thread OpenSceneGraph Users
Am Montag, 27. Januar 2020 10:57:23 UTC+1 schrieb Robert Osfield: > > Hi Fiabian, > > On Monday, 27 January 2020 09:41:43 UTC, Fabian Roth wrote: >> >> Hi, >> I am currently testing this RC with openmw. >> If i have the fps display or profiler open while exiting the application >> i get a crash

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-27 Thread OpenSceneGraph Users
Hi Robert, As I've mentioned in the past, I'm an OpenMW (note the single M) developer. It was actually me who reported the issues with the default font, and only a subset were resolved before you went on hiatus. I've lost the thread where we were discussing it as I'd bookmarked the forum

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-27 Thread OpenSceneGraph Users
Hi Fiabian, On Monday, 27 January 2020 09:41:43 UTC, Fabian Roth wrote: > > Hi, > I am currently testing this RC with openmw. > If i have the fps display or profiler open while exiting the application i > get a crash on exit. > I am not sure if this is due to a bug in my build, a bug in openmw

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-27 Thread OpenSceneGraph Users
Hi, I am currently testing this RC with openmw. If i have the fps display or profiler open while exiting the application i get a crash on exit. I am not sure if this is due to a bug in my build, a bug in openmw or a real issue with osg. The issue seems to be related to the destruction of the

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-26 Thread OpenSceneGraph Users
> > > It would be best to have 3.6.5 go out with support for recent VC and FBX > versions so would appreciate if you could generate a PR for them. I can > merge them and make 3.6.5-rc3 > > Cheers, > Robert > > OK, done. https://github.com/openscenegraph/OpenSceneGraph/pull/907 These

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-26 Thread Robert Osfield
Hi Stuart, On Sun, 26 Jan 2020 at 13:46, Stuart Mentzer wrote: > OSG 3.6.5-rc2 built fine on Windows with VC2019 (so VC2017 is probably OK) > and appears to be running properly in our application. If there are more > RCs I can try to test those and I should be able to get 3.6.5 binaries >

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-26 Thread Stuart Mentzer
Hi Robert, OSG 3.6.5-rc2 built fine on Windows with VC2019 (so VC2017 is probably OK) and appears to be running properly in our application. If there are more RCs I can try to test those and I should be able to get 3.6.5 binaries posted soon after it is released. Other than the usual mods I

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-25 Thread Andreas Ekstrand
Hi, Seems to work fine here! Win10 Home CMake 3.16.0-rc3 Visual Studio Express 2013 Regards, Andreas On 2020-01-24 20:26, Robert Osfield wrote: HI All, Still waiting on feedback on how well 3.6.5-rc2 is working OK.  I'm ready to tag 3.6.5 at my end as there are no Issue reported yet that

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-24 Thread Robert Osfield
HI All, Still waiting on feedback on how well 3.6.5-rc2 is working OK. I'm ready to tag 3.6.5 at my end as there are no Issue reported yet that I can look into resolving. If there are no Issue's raised by Monday I'll go ahead and tag 3.6.5 stable release. Cheers, Robert. -- You received