Hi Renzo,
On Thu, 15 Oct 2020 at 09:05, OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
> thanks for pointing out how cull traversal operates.
>
> Yes, it might be I am searching in the wrong direction. I need to get the
> minimum and the maximum Z coordinate of the geometry
Hi Wojtek,
it looks interesting. I do not have a shadowed scene but I will try
it, thanks.
Regards,
Renzo
On 15-Oct-20 2:54 PM, OpenSceneGraph
Users wrote:
Hi Renzo,
You may look
Hi Renzo,
You may look at osgShadow\MinimalCullBoundsShadowMap.cpp. It scans
RenderBins and compute bounds of culled drawables to optimize shadow map
resolution.
Cheers,
Wojtek Lewandowski
czw., 15 paź 2020 o 12:40 OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> napisał(a):
>
> Hi
Hi Werner,
I do not know if I have found the code that you are suggesting. I
see that CullVisitor could help to find the near and far plane,
however with Z I meant the world vertical axis, not the axis of the
view frustum.
Regards,
Renzo
On
Hi Renzo,
Maybe a node visitor with z-near and z-far as parameter is a possible approach.
Werner
On 15. Oktober 2020 09:46:57 MESZ, OpenSceneGraph Users
wrote:
>
>Hi Robert,
>
>On 14-Oct-20 3:56 PM, OpenSceneGraph Users wrote:
>
>Hi Renzo,
>
>
>On Wed, 14 Oct 2020 at 12:00, OpenSceneGraph Users
Hi Robert,
On 14-Oct-20 3:56 PM, OpenSceneGraph
Users wrote:
Hi Renzo,
On Wed, 14 Oct 2020 at
12:00, OpenSceneGraph Users
wrote:
Hi Renzo,
On Wed, 14 Oct 2020 at 12:00, OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
> I am using osg::Drawable::getBoundingBox() to retrieve the bounding box
> around the whole geometry. Is there a similar short way to get the
> equivalent box for just the culled geometry
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