Re: [osg-users] bounding box of culled geometry

2020-10-15 Thread OpenSceneGraph Users
Hi Renzo, On Thu, 15 Oct 2020 at 09:05, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > thanks for pointing out how cull traversal operates. > > Yes, it might be I am searching in the wrong direction. I need to get the > minimum and the maximum Z coordinate of the geometry

Re: [osg-users] bounding box of culled geometry

2020-10-15 Thread OpenSceneGraph Users
Hi Wojtek, it looks interesting. I do not have a shadowed scene but I will try it, thanks. Regards, Renzo On 15-Oct-20 2:54 PM, OpenSceneGraph Users wrote: Hi Renzo, You may look

Re: [osg-users] bounding box of culled geometry

2020-10-15 Thread OpenSceneGraph Users
Hi Renzo, You may look at osgShadow\MinimalCullBoundsShadowMap.cpp. It scans RenderBins and compute bounds of culled drawables to optimize shadow map resolution. Cheers, Wojtek Lewandowski czw., 15 paź 2020 o 12:40 OpenSceneGraph Users < osg-users@lists.openscenegraph.org> napisał(a): > > Hi

Re: [osg-users] bounding box of culled geometry

2020-10-15 Thread OpenSceneGraph Users
Hi Werner, I do not know if I have found the code that you are suggesting. I see that CullVisitor could help to find the near and far plane, however with Z I meant the world vertical axis, not the axis of the view frustum. Regards, Renzo On

Re: [osg-users] bounding box of culled geometry

2020-10-15 Thread OpenSceneGraph Users
Hi Renzo, Maybe a node visitor with z-near and z-far as parameter is a possible approach. Werner On 15. Oktober 2020 09:46:57 MESZ, OpenSceneGraph Users wrote: > >Hi Robert, > >On 14-Oct-20 3:56 PM, OpenSceneGraph Users wrote: > >Hi Renzo, > > >On Wed, 14 Oct 2020 at 12:00, OpenSceneGraph Users

Re: [osg-users] bounding box of culled geometry

2020-10-15 Thread OpenSceneGraph Users
Hi Robert, On 14-Oct-20 3:56 PM, OpenSceneGraph Users wrote: Hi Renzo, On Wed, 14 Oct 2020 at 12:00, OpenSceneGraph Users wrote:

Re: [osg-users] bounding box of culled geometry

2020-10-14 Thread OpenSceneGraph Users
Hi Renzo, On Wed, 14 Oct 2020 at 12:00, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > I am using osg::Drawable::getBoundingBox() to retrieve the bounding box > around the whole geometry. Is there a similar short way to get the > equivalent box for just the culled geometry